示例#1
0
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 8)
        {
            Debug.Log("HeroJiBan.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "JBID")
        {
            Debug.Log("HeroJiBan.csv中字段[JBID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Debug.Log("HeroJiBan.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "Hero")
        {
            Debug.Log("HeroJiBan.csv中字段[Hero]位置不对应"); return(false);
        }
        if (vecLine[3] != "Des")
        {
            Debug.Log("HeroJiBan.csv中字段[Des]位置不对应"); return(false);
        }
        if (vecLine[4] != "Type")
        {
            Debug.Log("HeroJiBan.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[5] != "Cond")
        {
            Debug.Log("HeroJiBan.csv中字段[Cond]位置不对应"); return(false);
        }
        if (vecLine[6] != "Attr")
        {
            Debug.Log("HeroJiBan.csv中字段[Attr]位置不对应"); return(false);
        }
        if (vecLine[7] != "Num")
        {
            Debug.Log("HeroJiBan.csv中字段[Num]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)8)
            {
                return(false);
            }
            HeroJiBanElement member = new HeroJiBanElement();
            member.JBID = Convert.ToInt32(vecLine[0]);
            member.Name = vecLine[1];
            member.Hero = Convert.ToInt32(vecLine[2]);
            member.Des  = vecLine[3];
            member.Type = Convert.ToInt32(vecLine[4]);
            member.Cond = vecLine[5];
            member.Attr = Convert.ToInt32(vecLine[6]);
            member.Num  = Convert.ToSingle(vecLine[7]);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.JBID] = member;
        }
        return(true);
    }
示例#2
0
 private HeroJiBanTable()
 {
     m_mapElements    = new Dictionary <int, HeroJiBanElement>();
     m_emptyItem      = new HeroJiBanElement();
     m_vecAllElements = new List <HeroJiBanElement>();
 }
示例#3
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 8)
        {
            Debug.Log("HeroJiBan.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "JBID")
        {
            Debug.Log("HeroJiBan.csv中字段[JBID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Debug.Log("HeroJiBan.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "Hero")
        {
            Debug.Log("HeroJiBan.csv中字段[Hero]位置不对应"); return(false);
        }
        if (vecLine[3] != "Des")
        {
            Debug.Log("HeroJiBan.csv中字段[Des]位置不对应"); return(false);
        }
        if (vecLine[4] != "Type")
        {
            Debug.Log("HeroJiBan.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[5] != "Cond")
        {
            Debug.Log("HeroJiBan.csv中字段[Cond]位置不对应"); return(false);
        }
        if (vecLine[6] != "Attr")
        {
            Debug.Log("HeroJiBan.csv中字段[Attr]位置不对应"); return(false);
        }
        if (vecLine[7] != "Num")
        {
            Debug.Log("HeroJiBan.csv中字段[Num]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            HeroJiBanElement member = new HeroJiBanElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.JBID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Name);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Hero);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Des);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Cond);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Attr);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.Num);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.JBID] = member;
        }
        return(true);
    }