public void refreshHeroInventory() { foreach (Transform child in heroSlotContainer) { if (child == heroSlotTemplate) { continue; } Destroy(child.gameObject); } float x = -280f; float y = 190f; float itemSlotCellSize = 140f; foreach (Hero hero in heroInventory.getHeroList()) { if (y < -230f) { Debug.Log("Limite do inventário atingido"); return; } RectTransform heroSlotRectTransform = Instantiate(heroSlotTemplate, heroSlotContainer).GetComponent <RectTransform>(); heroSlotRectTransform.gameObject.SetActive(true); heroSlotRectTransform.anchoredPosition = new Vector2(x, y); Image image = heroSlotRectTransform.Find("image").GetComponent <Image>(); image.sprite = Resources.Load <Sprite>(hero.sprite); Text nameText = heroSlotRectTransform.Find("nameText").GetComponent <Text>(); nameText.text = hero.heroName.ToString(); x += itemSlotCellSize; if (x > 280) { x = -280; y -= itemSlotCellSize; } } }