public override int GetHashCode() { int hash = 1; if (Id != 0) { hash ^= Id.GetHashCode(); } if (Name.Length != 0) { hash ^= Name.GetHashCode(); } if (Level != 0) { hash ^= Level.GetHashCode(); } if (Type != 0) { hash ^= Type.GetHashCode(); } if (Desc.Length != 0) { hash ^= Desc.GetHashCode(); } if (IsOpen != false) { hash ^= IsOpen.GetHashCode(); } if (SkillId.Length != 0) { hash ^= SkillId.GetHashCode(); } if (HeroId.Length != 0) { hash ^= HeroId.GetHashCode(); } hash ^= levelDesc_.GetHashCode(); if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }
public void AddUnitPart <T>(HeroId unitClassId, Func <IAbilityUnit, T> factory) where T : IAbilityUnitPart { foreach (var keyValuePair in this.AbilityManager.Value.Units) { var unit = keyValuePair.Value; if ((unit.SourceUnit as Hero).HeroId == unitClassId) { unit.AddPart(factory); } } foreach (var unitComposer in this.UnitComposers) { if (unitComposer.Metadata.HeroIds.Contains((uint)unitClassId)) { unitComposer.Value.AssignPart <T>(factory); } } }
public override int GetHashCode() { int hash = 1; if (HeroId != 0) { hash ^= HeroId.GetHashCode(); } if (PlayerHeroValue != 0) { hash ^= PlayerHeroValue.GetHashCode(); } if (HeroPlayerValue != 0) { hash ^= HeroPlayerValue.GetHashCode(); } if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }
private void AddHero(HeroId id) { var name = id.ToString(); if (this.heroes.ContainsKey(name)) { return; } if (this.Renderer == null) { this.loadTextures.Add(id); } else { this.Renderer.TextureManager.LoadHeroFromDota(id); } if (this.savedHeroes.TryGetValue(name, out var savedValue)) { this.heroes[name] = savedValue; } else { this.heroes[name] = this.defaultValue; } if (this.SizeCalculated) { this.CalculateSize(); this.ParentMenu.CalculateWidth(); } if (this.heroes.Count >= 5) { EntityManager9.UnitAdded -= this.OnUnitAdded; } }
public override int GetHashCode() { int hash = 1; if (HeroId != 0L) { hash ^= HeroId.GetHashCode(); } hash ^= equip_.GetHashCode(); if (PetId != 0L) { hash ^= PetId.GetHashCode(); } if (HorseId != 0L) { hash ^= HorseId.GetHashCode(); } if (MingjiangId != 0L) { hash ^= MingjiangId.GetHashCode(); } return(hash); }
// Token: 0x0600022B RID: 555 RVA: 0x00017C70 File Offset: 0x00015E70 private void AddHero(HeroId id) { string key = id.ToString(); if (this.heroes.ContainsKey(key)) { return; } if (base.Renderer == null) { this.loadTextures.Add(id); } else { base.Renderer.TextureManager.LoadFromDota(id, false, false); } bool value; if (this.savedHeroes.TryGetValue(key, out value)) { this.heroes[key] = value; } else { this.heroes[key] = this.defaultValue; } if (base.SizeCalculated) { float num = base.DisplayNameSize.X + base.MenuStyle.LeftIndent + base.MenuStyle.RightIndent + 10f + base.MenuStyle.TextureArrowSize * 2f + (float)this.heroes.Count * base.MenuStyle.TextureHeroSize.X; base.Size = new Vector2(num, base.MenuStyle.Height); base.ParentMenu.CalculateWidth(false); } if (this.heroes.Count >= 5) { EntityManager9.UnitAdded -= this.OnUnitAdded; } }
public override int GetHashCode() { int hash = 1; if (HeroId != 0L) { hash ^= HeroId.GetHashCode(); } if (ConfId != 0) { hash ^= ConfId.GetHashCode(); } if (Level != 0) { hash ^= Level.GetHashCode(); } if (BreakLevel != 0) { hash ^= BreakLevel.GetHashCode(); } if (Exp != 0) { hash ^= Exp.GetHashCode(); } hash ^= awakeInfo_.GetHashCode(); if (AwakeLevel != 0) { hash ^= AwakeLevel.GetHashCode(); } if (TianmingLevel != 0) { hash ^= TianmingLevel.GetHashCode(); } hash ^= Attributes.GetHashCode(); return(hash); }
private float GetDuration(HeroId heroId, Vector3 position, bool start) { if (start) { var end = this.teleports.LastOrDefault(x => x.HeroId == heroId); if (end == null) { return(3f); } return(end.RemainingDuration); } var duration = 3f; if (EntityManager9.EnemyFountain.Distance2D(position) < 1000) { return(duration); } if (EntityManager9.RadiantOutpost.Distance2D(position) < 1000 || EntityManager9.DireOutpost.Distance2D(position) < 1000) { duration = 6f; } var sleepers = this.teleportSleeper.Count(x => x.Value.IsSleeping && x.Key.Distance2D(position) < TeleportCheckRadius); if (sleepers > 0) { duration += (sleepers * 0.5f) + 1.5f; } this.teleportSleeper[position] = new Sleeper(TeleportCheckDuration); return(duration); }
private void Modifier(Hero hero, Modifier modifier, Vector3 position, string modifierName, int sleepTime, HeroId heroId = 0) { try { var abilityTextureName = modifier.TextureName; if (modifierName.StartsWith("modifier_rune")) { abilityTextureName = modifierName.Substring("modifier_".Length); } var heroTextureName = hero.Name; if (MultiSleeper <string> .Sleeping($"Modifers_{abilityTextureName}_{heroTextureName}")) { return; } var player = hero.Player; if (player == null) { return; } Verification.ModifierVerification(position, heroTextureName, abilityTextureName, player.Id + 1, heroId); MultiSleeper <string> .Sleep($"Modifers_{abilityTextureName}_{heroTextureName}", sleepTime); } catch (Exception e) { Log.Error(e); } }
public ExportHeroAttribute(HeroId id) : base(typeof(IHero)) { this.Id = id; }
public async Task <Hero> GetHeroAsync(IAuthenticationScope authenticationScope, HeroId heroId) { var battleTag = $"{heroId.BattleTag.Name}-{heroId.BattleTag.Index}"; using (var client = CreateClient(authenticationScope)) { var hero = await client.GetHeroAsync(battleTag, heroId.Id); var items = await client.GetDetailedHeroItemsAsync(battleTag, heroId.Id); var followerItems = await client.GetDetailedFollowerItemsAsync(battleTag, heroId.Id); var mapper = new HeroMapper(heroId, items, followerItems); return(mapper.Map(hero)); } }
public VaperMenu(HeroId id) { this.Factory = MenuFactory.Create("Vaper"); this.General = new GeneralMenu(this.Factory); this.Hero = new HeroMenu(this.Factory, id.ToString()); }
public void LoadHeroFromDota(HeroId heroId, bool rounded = false, bool icon = false) { this.LoadHeroFromDota(heroId.ToString(), rounded, icon); }
public async Task LoadHeroTexture(HeroId id) { RendererManager.TextureManager.LoadFromDota($"{id}", $@"panorama/images/heroes/{id}_png.vtex_c"); await Task.Delay(150); }
public SpellAttribute(AbilityId abilityId, HeroId heroId) { AbilityId = abilityId; HeroId = heroId; UnitName = heroId.ToString(); }
public HeroIdAttribute(HeroId heroId) { this.HeroId = heroId; }
public Menu SetTexture(HeroId id) { return(this.SetTexture(id.ToString())); }
protected override void OverlaySpells(IEnumerable <Ability> spells, Vector2 position, HeroId heroId, float mana, Vector2 extraSize) { foreach (var spell in spells) { if (spell.IsHidden) { continue; } if (spell.IsInAbilityPhase) { RendererManager.DrawTexture("Divine.BeAware.Resources.Textures.spell_phase.png", new RectangleF(position.X, position.Y, extraSize.X, extraSize.Y)); } var level = spell.Level; var manaCast = spell.ManaCost; var isEnoughMana = mana >= manaCast; var cooldown = spell.Cooldown; var isCooldown = cooldown > 0; var isLevel = level > 0; var extraRange = new Vector2(level > 4 ? (level - 4) * 5.5f : 0, 0); if (isCooldown || !isEnoughMana || !isLevel) { if (isLevel) { extraRange.Y = 13; } var color = !isLevel ? new Color(100, 10, 10, 190) : (isEnoughMana ? new Color(40, 40, 40, 180) : new Color(25, 25, 130, 190)); RendererManager.DrawFilledRectangle(new RectangleF(position.X + 1, position.Y, extraSize.X - 1, extraSize.Y), color, color, 0); } var notinvospell = heroId != HeroId.npc_dota_hero_invoker || (spell.AbilitySlot != AbilitySlot.Slot_4 && spell.AbilitySlot != AbilitySlot.Slot_5); if (notinvospell) { for (var lvl = 1; lvl <= level; lvl++) { var rect = new RectangleF(position.X + (extraSize.X * 0.212f * lvl) - extraSize.X * 0.08f, position.Y + 3, extraSize.X * 0.115f, extraSize.X * 0.115f); RendererManager.DrawFilledRectangle(rect, Color.Zero, new Color(255, 255, 0), 0); } } if (isCooldown) { var cooldownText = (cooldown > 1 ? Math.Min(Math.Ceiling(cooldown), 99) : Math.Round(cooldown, 1)).ToString(); var cooldownSize = extraSize.X / 2 + 3; var textSize = RendererManager.MeasureText(cooldownText, cooldownSize); var pos = position + new Vector2(extraSize.X / 2 - textSize.X / 2, (extraSize.Y / 2) - (textSize.Y / 2) + (extraRange.Y - 2)); RendererManager.DrawText(cooldownText, pos, Color.WhiteSmoke, cooldownSize); } if (!isEnoughMana && !isCooldown) { var manaText = Math.Min(Math.Ceiling(manaCast - mana), 999).ToString(CultureInfo.InvariantCulture); var textSize = RendererManager.MeasureText(manaText, extraSize.X / 2 + 1); Vector2 pos; if (!notinvospell) { pos = position + new Vector2(extraSize.X / 2 - textSize.X / 2, (extraSize.Y / 2) - (textSize.Y / 2) + (extraRange.Y - 2)); } else { pos = position + new Vector2(extraSize.X / 2 - textSize.X / 2, (extraSize.Y / 2) - (textSize.Y / 2) + (extraRange.Y - 2)); } RendererManager.DrawText(manaText, pos, Color.LightBlue, extraSize.X / 2 + 1); } RendererManager.DrawRectangle(new RectangleF(position.X, position.Y, extraSize.X + 1 + extraRange.X, extraSize.Y + extraRange.Y), Color.Black, 1); position += new Vector2(extraSize.X + extraRange.X, 0); } }
public HeroMapper(HeroId heroId, DetailedHeroItemsDto items, DetailedFollowersDto followerItems) { _heroId = heroId; _items = ExtractItemsFromHero(items); _itemsByFollower = ExtractItemsFromFollowers(followerItems); }
public async Task SeedData() { db.Database.EnsureCreated(); await CleanUp(); if (db.Superpowers.Any()) { return; } var nightVision = new Superpower("NIGHT_VISION", "Night vision"); db.Superpowers.Add(nightVision); var xRayVision = new Superpower("X_RAY_VISION", "X-ray vision"); db.Superpowers.Add(xRayVision); var superSpeed = new Superpower("SUPER_SPEED", "Super speed"); db.Superpowers.Add(superSpeed); var superStrength = new Superpower("SUPER_STRENGTH", "Super strength"); db.Superpowers.Add(superStrength); var fly = new Superpower("FLY", "Fly ability"); db.Superpowers.Add(fly); var wisdom = new Superpower("WISDOM", "Wisdom"); db.Superpowers.Add(wisdom); var nypd = new Customer(CustomerId.NewId(), "NYPD", "N.Y. Police"); db.Customers.Add(nypd); var un = new Customer(CustomerId.NewId(), "UN", "United Nations"); db.Customers.Add(un); var batman = new Hero(HeroId.NewId(), "Batman", 1_000M) .AddPower(nightVision) .AddPower(superStrength); var darkWing = new Hero(HeroId.NewId(), "Dark Wing", 800M) .AddPower(superSpeed) .AddPower(nightVision); var captainAmerica = new Hero(HeroId.NewId(), "Captain America", 1_100M) .AddPower(superStrength); var hulk = new Hero(HeroId.NewId(), "Hulk", 500M) .AddPower(superStrength); var superman = new Hero(HeroId.NewId(), "Superman", 2_000M) .AddPower(superStrength) .AddPower(xRayVision) .AddPower(superSpeed) .AddPower(fly); var wonderWoman = new Hero(HeroId.NewId(), "Wonder Woman", 2_500M) .AddPower(superStrength) .AddPower(superSpeed) .AddPower(wisdom); db.Heroes.Add(batman); db.Heroes.Add(darkWing); db.Heroes.Add(captainAmerica); db.Heroes.Add(hulk); db.Heroes.Add(superman); db.Heroes.Add(wonderWoman); await db.SaveChangesAsync(); }
public SpellAttribute(AbilityId abilityId, HeroId heroId, string unitName) { AbilityId = abilityId; HeroId = heroId; UnitName = unitName; }
public static string LocalizeName(HeroId id) { return(LocalizeName(id.ToString())); }
public Config(HeroId id) { this.Factory = MenuFactory.Create("BAIO"); this.General = new GeneralMenu(this.Factory); this.Hero = new HeroMenu(this.Factory, id.ToString()); }
protected override void OverlaySpells(IEnumerable <Ability> spells, Vector2 position, HeroId heroId, float mana, Vector2 extraSize) { foreach (var spell in spells) { if (spell.IsHidden) { continue; } if (spell.IsInAbilityPhase) { RendererManager.DrawTexture("Divine.BeAware.Resources.Textures.spell_phase.png", new RectangleF(position.X, position.Y, extraSize.X, extraSize.Y)); } var level = spell.Level; var manaCast = spell.ManaCost; var enoughMana = mana >= manaCast; var cooldown = spell.Cooldown; if (cooldown > 0 || !enoughMana || level <= 0) { var color = level <= 0 ? new Color(10, 10, 10, 210) : (enoughMana ? new Color(40, 40, 40, 180) : new Color(25, 25, 130, 190)); RendererManager.DrawFilledRectangle(new RectangleF(position.X + 1, position.Y, extraSize.X - 1, extraSize.Y), color, color, 0); } var notinvospell = heroId != HeroId.npc_dota_hero_invoker || (spell.AbilitySlot != AbilitySlot.Slot_4 && spell.AbilitySlot != AbilitySlot.Slot_5); if (notinvospell) { var levelText = level.ToString(); var textSize = RendererManager.MeasureText(levelText, extraSize.X / 2); RendererManager.DrawFilledRectangle(new RectangleF(position.X + 1, position.Y, textSize.X + 2, textSize.Y + 1), Color.Zero, new Color(0, 0, 0, 220), 0); RendererManager.DrawText(levelText, new Vector2(position.X + 1, position.Y), new Color(168, 168, 168), extraSize.X / 2); } if (cooldown > 0) { var cooldownText = (cooldown > 1 ? Math.Min(Math.Ceiling(cooldown), 99) : Math.Round(cooldown, 1)).ToString(); var cooldownSize = extraSize.X / 2 + 3; var textSize = RendererManager.MeasureText(cooldownText, cooldownSize); RendererManager.DrawText(cooldownText, position + new Vector2(extraSize.X / 2 - textSize.X / 2, (extraSize.Y / 2) - (textSize.Y / 2)), Color.WhiteSmoke, cooldownSize); } if (!enoughMana && cooldown <= 0) { var manaText = Math.Min(Math.Ceiling(manaCast - mana), 999).ToString(CultureInfo.InvariantCulture); var textSize = RendererManager.MeasureText(manaText, extraSize.X / 2 + 1); Vector2 pos; if (!notinvospell) { pos = position + new Vector2(extraSize.X / 2 - textSize.X / 2, (float)((extraSize.Y / 1.5) - (textSize.Y / 2))); } else { pos = position + new Vector2((float)(extraSize.X / 1.5 - textSize.X / 2), (float)((extraSize.Y / 1.5) - (textSize.Y / 2))); } RendererManager.DrawText(manaText, pos, Color.LightBlue, extraSize.X / 2 + 1); } RendererManager.DrawRectangle(new RectangleF(position.X, position.Y, extraSize.X + 1, extraSize.Y), Color.Black, 1); position += new Vector2(extraSize.X, 0); } }
protected abstract void OverlaySpells(IEnumerable <Ability> spells, Vector2 position, HeroId heroId, float mana, Vector2 extraSize);
public HeroAttribute(HeroId id) { Id = id; }