示例#1
0
    private void LateUpdate()
    {
        if (Vector3.Angle(Vector3.forward, moveVect) > 1f || Vector3.Angle(Vector3.forward, moveVect) == 0)
        {
            Vector3 direct = Vector3.RotateTowards(transform.forward, moveVect, 1f, 0.0f);
            transform.rotation = Quaternion.LookRotation(direct);
        }
        CharacContr.SimpleMove(moveVect * 2.5f);
        if (moveVect.x != 0 || moveVect.z != 0)
        {
            _box.enabled = false;
            _animator.SetInteger("Anim", 1);
            //if (OpenAI.EmojyAngry == true)
            //{
            //    Emojy[1].Play();
            //}
            counter = 0;
        }
        else
        {
            if (m_Detec)
            {
                counter += Time.deltaTime;
                if (BoostTrue == true)
                {
                    _animator.SetInteger("Anim", 4);
                }
                else
                {
                    _animator.SetInteger("Anim", 2);
                }
                if (counter >= 0.3f)
                {
                    _box.enabled = true;
                }
            }
            else
            {
                //transform.LookAt(cristal);
                counter      = 0;
                _box.enabled = false;
                _animator.SetInteger("Anim", 3);
            }
        }

        if (BoostTrue == true)
        {
            if (timeBoost < 0)
            {
                WeaponParticle.SetActive(false);
                HeroEffect.SetActive(false);
                Emojy[3].Play();
                SaveGame.damage -= 8;
                BoostTrue        = false;
            }
        }
        else
        {
            timeBoost = 0;
        }
    }
示例#2
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag("Lvl1"))
        {
            _sprite[0]     = 0;
            viewCrystal[0] = 0;
            score[0]      += 1;
        }
        if (other.CompareTag("Lvl2"))
        {
            _sprite[1]     = 1;
            viewCrystal[1] = 1;
            score[1]      += 1;
        }
        if (other.CompareTag("Lvl3"))
        {
            _sprite[0]     = 2;
            viewCrystal[2] = 2;
            score[2]      += 1;
        }
        if (other.CompareTag("Lvl4"))
        {
            _sprite[0]     = 3;
            viewCrystal[0] = 3;
            score[3]      += 1;
        }
        if (other.CompareTag("Lvl5"))
        {
            _sprite[0]     = 4;
            viewCrystal[1] = 4;
            score[4]      += 1;
        }
        if (other.CompareTag("Lvl6"))
        {
            _sprite[0]     = 5;
            viewCrystal[2] = 5;
            score[5]      += 1;
        }
        if (other.CompareTag("Lvl7"))
        {
            _sprite[0]     = 6;
            viewCrystal[0] = 6;
            score[6]      += 1;
        }
        if (other.CompareTag("Lvl8"))
        {
            _sprite[0]     = 7;
            viewCrystal[1] = 7;
            score[7]      += 1;
        }

        if (other.CompareTag("Boost"))
        {
            BoostTrue  = true;
            timeBoost += 30;
            _glasses.BoostImage.maxValue = timeBoost;
            SaveGame.damage += 8;
            Emojy[0].Play();
            HeroEffect.SetActive(true);
            WeaponParticle.SetActive(true);
        }
    }