public void UpdateField(int Id, int Index, byte[] buff, int start, int len) { SyncIdE SyncId = (SyncIdE)Id; byte[] updateBuffer = new byte[len]; Array.Copy(buff, start, updateBuffer, 0, len); int iValue = 0; long lValue = 0; switch (SyncId) { case SyncIdE.WUSHENGLV: GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue); m_Instance.WuShengLv = iValue; break; case SyncIdE.WUSHENGEXP: GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue); m_Instance.WuShengExp = iValue; break; case SyncIdE.EVERYHERO: if (Index < 0) { m_Instance.ClearEveryHero(); break; } if (Index >= m_Instance.SizeEveryHero()) { int Count = Index - m_Instance.SizeEveryHero() + 1; for (int i = 0; i < Count; i++) { m_Instance.AddEveryHero(new HeroHeroDataWraperV1()); } } m_Instance.GetEveryHero(Index).FromMemoryStream(new MemoryStream(updateBuffer)); break; case SyncIdE.SKILLPOINT: GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue); m_Instance.SkillPoint = iValue; break; case SyncIdE.SKILLPOINTTIME: GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue); m_Instance.SkillPointTime = iValue; break; case SyncIdE.CURTIME: GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue); m_Instance.CurTime = iValue; break; case SyncIdE.MILITARYEXP: GameAssist.ReadInt32Variant(updateBuffer, 0, out iValue); m_Instance.MilitaryExp = iValue; break; default: break; } try { if (NotifySyncValueChanged != null) { NotifySyncValueChanged(Id, Index); } } catch { Ex.Logger.Log("HeroData.NotifySyncValueChanged catch exception"); } updateBuffer.GetType(); iValue++; lValue++; }