// Use this for initialization void Start() { //BoxCollider2D[] AllTheCollider = GetComponents<BoxCollider2D>(); //foreach (BoxCollider2D zeBox in AllTheCollider) //{ // // If the collider isTrigger // if (zeBox.isTrigger) // { // theMeleeAttackCollide = zeBox; // break; // } //} heroMeleeAnim = GetComponent <HeroAnimateScript>(); heroMove = GetComponent <HeroesMovement>(); soundEffects = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <SoundEffectsManager>(); }
// Use this for initialization void Start() { soundEffects = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <SoundEffectsManager>(); directionOfHero = GetComponent <HeroesMovement>(); heroAnimator = GetComponent <HeroAnimateScript>(); }
// Use this for initialization void Start() { heroPhysics = GetComponent <Rigidbody2D>(); heroAnimator = GetComponent <HeroAnimateScript>(); }