//private static Ai instance; //public static Ai Instance //{ // get // { // return instance ?? (instance = new Ai()); // } //} public Ai(Silverfish sf) { this.sf = sf; this.nextMoveGuess = new Playfield(sf); PenalityManager penman = sf.PenalityManager; hp = sf.Hrtprozis; hm = sf.Handmanager; help = sf.Helpfunctions; this.nextMoveGuess = new Playfield (sf) { mana = -100 }; this.mainTurnSimulator = new MiniSimulator(sf, maxdeep, maxwide, 0); // 0 for unlimited this.mainTurnSimulator.setPrintingstuff(true); /*this.nextTurnSimulator = new MiniSimulatorNextTurn(); this.enemyTurnSim = new EnemyTurnSimulator(); this.enemySecondTurnSim = new EnemyTurnSimulator();*/ for (int i = 0; i < sf.Settings.numberOfThreads; i++) { this.nextTurnSimulator.Add(new MiniSimulatorNextTurn(sf)); this.enemyTurnSim.Add(new EnemyTurnSimulator(sf)); this.enemySecondTurnSim.Add(new EnemyTurnSimulator(sf)); this.nextTurnSimulator[i].thread = i; this.enemyTurnSim[i].thread = i; this.enemySecondTurnSim[i].thread = i; } }
// Update is called once per frame void FixedUpdate() { //Constantly move player to the desired position with movement speed. Vector2 vectorToDesiredPoint = desiredPosition - new Vector2(transform.position.x, transform.position.y); if (vectorToDesiredPoint.magnitude > 0.1f) { playerRigidbody.velocity = vectorToDesiredPoint; playerRigidbody.velocity = playerRigidbody.velocity.normalized * movementSpeed; int angle = (int)Helpfunctions.getAngle(vectorToDesiredPoint, new Vector2(0, 0)) + 90; if (angle > 180 - 45 && angle < 180 + 45) { movingInDirection = 1; //right } else if (angle > 0 - 45 && angle < 0 + 45) { movingInDirection = 2; //left } else if (angle > 270 - 45 && angle < 270 + 45) { movingInDirection = 3; //up } else if (angle > 90 - 45 && angle < 90 + 45) { movingInDirection = 4; //down } animator.SetInteger("direction", movingInDirection); } else { movingInDirection = 0; animator.SetInteger("direction", movingInDirection); playerRigidbody.velocity = Vector2.zero; OptionsClass.getChoices(); } }
private Handmanager() { this.help = Helpfunctions.Instance; }
//private static Handmanager instance; //public static Handmanager Instance //{ // get // { // return instance ?? (instance = new Handmanager()); // } //} public Handmanager(Silverfish sf) { this.help =sf.Helpfunctions; this.sf = sf; }
private Handmanager() { this.help = Helpfunctions.Instance; int i = 0; Cardsposi c = new Cardsposi(); c.Amount = 1; c.DetectPosix = 450; c.DetectPosiy = 675; c.cardsHooverPosx = 490; c.cardsHooverdiff = 1; c.cardsBigPosx = 366; c.cardsBigdiff = 1; this.cardsdata.Add(c); i = i + 1; c = new Cardsposi(); c.Amount = 2; c.DetectPosix = 403; c.DetectPosiy = 674; c.cardsHooverPosx = 438; c.cardsHooverdiff = 100; c.cardsBigPosx = 317; c.cardsBigdiff = 99; this.cardsdata.Add(c); i = i + 1; c = new Cardsposi(); c.Amount = 3; c.DetectPosix = 356; c.DetectPosiy = 675; c.cardsHooverPosx = 390; c.cardsHooverdiff = 100; c.cardsBigPosx = 267; c.cardsBigdiff = 99; this.cardsdata.Add(c); i = i + 1; c = new Cardsposi(); c.Amount = 4; c.DetectPosix = 291; c.DetectPosiy = 715; c.cardsHooverPosx = 350; c.cardsHooverdiff = 90; c.cardsBigPosx = 220; c.cardsBigdiff = 97; this.cardsdata.Add(c); i = i + 1; c = new Cardsposi(); c.Amount = 5; c.DetectPosix = 280; c.DetectPosiy = 712; c.cardsHooverPosx = 340; c.cardsHooverdiff = 75; c.cardsBigPosx = 210; c.cardsBigdiff = 78; this.cardsdata.Add(c); i = i + 1; c = new Cardsposi(); c.Amount = 6; c.DetectPosix = 273; c.DetectPosiy = 726; c.cardsHooverPosx = 323; c.cardsHooverdiff = 65; c.cardsBigPosx = 204; c.cardsBigdiff = 65; this.cardsdata.Add(c); i = i + 1; c = new Cardsposi(); c.Amount = 7; c.DetectPosix = 267; c.DetectPosiy = 724; c.cardsHooverPosx = 314; c.cardsHooverdiff = 56; c.cardsBigPosx = 199; c.cardsBigdiff = 56; this.cardsdata.Add(c); i = i + 1; c = new Cardsposi(); c.Amount = 8; c.DetectPosix = 262; c.DetectPosiy = 740; c.cardsHooverPosx = 300; c.cardsHooverdiff = 47; c.cardsBigPosx = 196; c.cardsBigdiff = 49; this.cardsdata.Add(c); i = i + 1; c = new Cardsposi(); c.Amount = 9; c.DetectPosix = 260; c.DetectPosiy = 738; c.cardsHooverPosx = 295; c.cardsHooverdiff = 42; c.cardsBigPosx = 193; c.cardsBigdiff = 43; this.cardsdata.Add(c); i = i + 1; c = new Cardsposi(); c.Amount = 10; c.DetectPosix = 257; c.DetectPosiy = 752; c.cardsHooverPosx = 286; c.cardsHooverdiff = 38; c.cardsBigPosx = 191; c.cardsBigdiff = 39; this.cardsdata.Add(c); }
public void print(Helpfunctions help, bool tobuffer = false) { if (tobuffer) { if (this.actionType == actionEnum.playcard) { string playaction = "play "; playaction += "id " + this.card.entity; if (this.target != null) { playaction += " target " + this.target.entitiyID; } if (this.place >= 0) { playaction += " pos " + this.place; } if (this.druidchoice >= 1) playaction += " choice " + this.druidchoice; help.writeToBuffer(playaction); } if (this.actionType == actionEnum.attackWithMinion) { help.writeToBuffer("attack " + this.own.entitiyID + " enemy " + this.target.entitiyID); } if (this.actionType == actionEnum.attackWithHero) { help.writeToBuffer("heroattack " + this.target.entitiyID); } if (this.actionType == actionEnum.useHeroPower) { if (this.target != null) { help.writeToBuffer("useability on target " + this.target.entitiyID); } else { help.writeToBuffer("useability"); } } return; } if (this.actionType == actionEnum.playcard) { string playaction = "play "; playaction += "id " + this.card.entity; if (this.target != null) { playaction += " target " + this.target.entitiyID; } if (this.place >= 0) { playaction += " pos " + this.place; } if (this.druidchoice >= 1) playaction += " choice " + this.druidchoice; help.logg(playaction); } if (this.actionType == actionEnum.attackWithMinion) { help.logg("attacker: " + this.own.entitiyID + " enemy: " + this.target.entitiyID); } if (this.actionType == actionEnum.attackWithHero) { help.logg("attack with hero, enemy: " + this.target.entitiyID); } if (this.actionType == actionEnum.useHeroPower) { help.logg("useability "); if (this.target != null) { help.logg("on enemy: " + this.target.entitiyID + " own:" + this.target.own); } } help.logg(""); }
private Handmanager() { this.help = Helpfunctions.Instance; }
private Questmanager() { this.help = Helpfunctions.Instance; }
//private static Hrtprozis instance; //public static Hrtprozis Instance //{ // get // { // return instance ?? (instance = new Hrtprozis()); // } //} public Hrtprozis(Silverfish sf) { this.sf = sf; this.help = sf.Helpfunctions; }
public void print(bool tobuffer = false) { Helpfunctions help = Helpfunctions.Instance; if (tobuffer) { if (this.actionType == actionEnum.playcard) { string playaction = "play "; playaction += "id " + this.card.entity; if (this.target != null) { playaction += " target " + this.target.entitiyID; } if (this.place >= 0) { playaction += " pos " + this.place; } if (this.druidchoice >= 1) { playaction += " choice " + this.druidchoice; } LogHelper.WriteCombatLog(playaction); } if (this.actionType == actionEnum.attackWithMinion) { LogHelper.WriteCombatLog("attack " + this.own.entitiyID + " enemy " + this.target.entitiyID); } if (this.actionType == actionEnum.attackWithHero) { LogHelper.WriteCombatLog("heroattack " + this.target.entitiyID); } if (this.actionType == actionEnum.useHeroPower) { if (this.target != null) { LogHelper.WriteCombatLog("useability on target " + this.target.entitiyID); } else { LogHelper.WriteCombatLog("useability"); } } return; } if (this.actionType == actionEnum.playcard) { string playaction = "play card "; //playaction += "id " + this.card.entity; playaction += this.card.card.ChineseName; if (this.target != null) { //playaction += " target " + this.target.entitiyID; playaction += " target " + this.target.ChineseName; } if (this.place >= 0) { playaction += " pos " + this.place; } if (this.druidchoice >= 1) { playaction += " choice " + this.druidchoice; } LogHelper.WriteCombatLog(playaction); } if (this.actionType == actionEnum.attackWithMinion) { LogHelper.WriteCombatLog("attacker: " + this.own.entitiyID + " enemy: " + this.target.entitiyID); LogHelper.WriteCombatLog("attacker: " + this.own.ChineseName + " enemy: " + this.target.ChineseName); } if (this.actionType == actionEnum.attackWithHero) { LogHelper.WriteCombatLog("attack with hero, enemy: " + this.target.entitiyID); LogHelper.WriteCombatLog("attack with hero, enemy: " + this.target.ChineseName); } if (this.actionType == actionEnum.useHeroPower) { LogHelper.WriteCombatLog("useability "); LogHelper.WriteCombatLog($"useability {card.card.ChineseName}"); if (this.target != null) { LogHelper.WriteCombatLog("on enemy: " + this.target.entitiyID); LogHelper.WriteCombatLog("on enemy: " + this.target.ChineseName); } } LogHelper.WriteCombatLog(""); }
public void setInstances() { help = Helpfunctions.Instance; cdb = CardDB.Instance; }