示例#1
0
 public void OnBeginDrag(PointerEventData eventData)
 {
     isDragCanceled = false;
     if (!alreadyUsed)
     {
         //allow dragging from item slot or from level if in pickup range
         bool isInRange = false;
         if (isAttachedToItemSlot ||
             (isInRange = IsInPickupRange()))
         {
             //allow to detect drop (fe. on item slots), this wont catch UIraycasts when dragging
             canvasGroup.blocksRaycasts = false;
             SetHigherSortingLayer();
             ToggleItemSlotHighlights(true);
             isDragged = true;
         }
         if (!isAttachedToItemSlot && !isInRange)
         {
             HelperText.DisplayText("Out of range", 1f);
         }
     }
 }
示例#2
0
    public bool PlaceOnDropTarget(ItemDropTarget dropTarget)
    {
        if (dropTarget == null)
        {
            Debug.LogError($"Cannot find {nameof(dropTarget)} component");
        }

        //is drop target valid?can we drop this item here?(f.e this key's uid matches the keypillar's allowed uids)
        if (dropTarget.IsValidForItem(this.Uid))
        {
            //empty item slot of current item
            var slot = GetAttachedItemSlot();
            if (slot == null)
            {
                //slot might be null when loading already placed object
                SlotUid = null;
            }
            else
            {
                //placing item in dropTarget so need to empty the inventory slot it occupies
                slot.SetSlotState(null);
                SlotUid = null;
            }

            //restore parent to worldPointCanvas and then perform placement positioning
            RestoreInitialValues();
            dropTarget.PlaceItem(this);
            DropTargetId = dropTarget.Uid;
            alreadyUsed  = true;
            return(true);
        }
        else
        {
            HelperText.DisplayText(StringResources.HelpMessages.Item_InvalidPlacement, Constants.HelpMessage_ShortDuration);
            Debug.LogWarning(string.Format(StringResources.System_Messages.DropTarget_ValidationFailedFormat,
                                           dropTarget.name, this.name, this.Uid));
            return(false);
        }
    }