public void ReciveDamage(int damage, bool isPlayerCollision) { if (livesCurr <= 0) { return; } livesCurr -= damage; StartCoroutine(HelperFunctions.BlinkOfDamage(_spRen)); if (this is BossBase) { EventData data = new EventData("OnBossGetDamage"); data["livesMax"] = livesMax; data["livesCurr"] = livesCurr; GameManager.Instance.EventManager.CallOnBossGetDamage(data); } if (livesCurr <= 0) { if (!isPlayerCollision) { GameManager.Instance.Player.Score += livesMax / 10; if (this is BossBase) { GetComponent <CoinsDropper>().Drop(); } } if (this is BossBase) { GameManager.Instance.EventManager.CallOnBossKilled(); } CreateDieEffect(); Destroy(this.gameObject); } }