public void OpenMenu() { StartCoroutine(HelpRoutines.CallAfterTime(2f, () => { _menu.gameObject.SetActive(true); SetLeaderboard(); _music.Leaderboard(); })); }
public void CloseMenu() { _leaderboardAnim.Close(); _backgroundAnim.Close(); StartCoroutine(HelpRoutines.CallAfterTime(1f, () => { _menu.gameObject.SetActive(false); _music.InGame(); })); }
public void Kill() { onKill?.Invoke(); StartCoroutine(HelpRoutines.CallAfterTime(1f, () => gameObject.SetActive(false))); Alive = false; }