public void CheckOnClick(Vector3 position, string layerName)
    {
        if (!GameController.instance.IsGameSceneEnabled)
        {
            return;
        }

        int        layerTouchable = LayerMask.GetMask(layerName);
        RaycastHit hit;
        Ray        ray = Camera.main.ScreenPointToRay(position);

        if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerTouchable))
        {
            if (hit.transform.GetComponent <ITouchable>() != null && GameController.instance.IsGameSceneEnabled)
            {
                ITouchable objectTouched = hit.transform.GetComponent <ITouchable>();

                HelpPanel panel = GameObject.FindObjectOfType <HelpPanel>();
                if (!panel.IsPointerOverPanel())
                {
                    panel.SetPanel(objectTouched);
                }
            }
            else if (hit.transform.GetComponent <IMultitouchable>() != null && GameController.instance.IsGameSceneEnabled)
            {
                IMultitouchable multitouchable = hit.transform.GetComponent <IMultitouchable>();
                multitouchable.MultiTouch();
            }
            else
            {
                return;
            }
        }
    }