public void DrawHeader(HelpClicked onHelpClicked) { var width = Rect.width - 10; if (selected) { var color = GUI.color; width -= ButtonSize * 2 + 7; //Light gray color for close button GUI.color = new Color(0.8f, 0.8f, 0.8f); UnityEngine.GUI.Box(new Rect(Rect.width - (ButtonSize + 2), 1, ButtonSize, ButtonSize), "", nodeConfig.RoundButton); if (GUI.Button(new Rect(Rect.width - (ButtonSize + 1), 1, ButtonSize - 2, ButtonSize), "", nodeConfig.CloseButton) && Event.current.button == 0) { DestroyNode(); } GUI.color = color; if (GUI.Button(new Rect(Rect.width - (ButtonSize * 2 + 5), 1, ButtonSize, ButtonSize), "", nodeConfig.HelpStyle) && Event.current.button == 0) { onHelpClicked(node.Name); } } if (node.OverrideDisplayedName.Length == 0) { GUI.Label(new Rect(10, 0, width, 16), node.Name, nodeConfig.HeaderLabel); } else { GUI.Label(new Rect(10, 0, width, 16), node.OverrideDisplayedName, nodeConfig.HeaderLabel); } }
private void Help_Executed(object sender, ExecutedRoutedEventArgs e) { if (HelpClicked != null) { HelpClicked.Invoke(); } }
public void DrawHeader(HelpClicked onHelpClicked) { var width = Rect.width - 10; if (selected) { var color = GUI.color; width -= ButtonSize * 2 + 7; //Light gray color for close button GUI.color = new Color(0.8f, 0.8f, 0.8f); UnityEngine.GUI.Box(new Rect(Rect.width - (ButtonSize + 2), 1, ButtonSize, ButtonSize), "", UnityEngine.GUI.skin.GetStyle("sv_label_0")); if (GUI.Button(new Rect(Rect.width - (ButtonSize + 1), 1, ButtonSize - 2, ButtonSize), "", UnityEngine.GUI.skin.GetStyle("WinBtnClose")) && Event.current.button == 0) { DestroyNode(); } GUI.color = color; if (GUI.Button(new Rect(Rect.width - (ButtonSize * 2 + 5), 1, ButtonSize, ButtonSize), "", nodeConfig.HelpStyle) && Event.current.button == 0) { onHelpClicked(node.Name); } } GUI.Label(new Rect(10, 0, width, 16), node.Name, UnityEngine.GUI.skin.GetStyle("MiniLabel")); }
public NodeEditorNodes(EditorWindow _editorWindow, NodeConfig _nodeConfig, ConstellationScript _constellationScript, IUndoable _undoable, NodeEditorSelection _nodeEditorSelection, ILinkEditor _linkEditor, IGUI _gui, IVisibleObject _visibleObject, NodeAdded _nodeAdded, NodeRemoved _nodeRemoved, HelpClicked _helpClicked) { linkEditor = _linkEditor; editorWindow = _editorWindow; Nodes = new List <NodeView> (); nodeConfig = _nodeConfig; constellationScript = _constellationScript; isInstance = constellationScript.IsInstance; nodesFactory = new NodesFactory(); undoable = _undoable; nodeEditorSelection = _nodeEditorSelection; GUI = _gui; visibleObject = _visibleObject; OnNodeAdded += _nodeAdded; OnNodeRemoved += _nodeRemoved; OnHelpClicked += _helpClicked; SetNodes(); }
private void Draw(HelpClicked _onHelpClicked) { DrawAttributes(); DrawInputs(); DrawOutputs(); DrawHeader(_onHelpClicked); if (DrawDescription) { DrawHelp(Description); } }
public void DrawContent(HelpClicked _onHelpClicked) { var current = Event.current; //Only draw node on Repaint if it's not selected if (current.IsRepaint()) { Draw(_onHelpClicked); } //Draw on multiple events for buttons to work if (selected && !current.IsRepaint()) { Draw(_onHelpClicked); } }
public NodeEditorPanel(IGUI _gui, EditorWindow _editorWindow, ConstellationScript _script, IUndoable _undoable, ClipBoard _editorClipBoard, float positionX, float positionY, LinkAdded linkAdded, LinkRemoved onLinkRemoved, NodeAdded nodeAdded, NodeRemoved nodeRemoved, HelpClicked onHelpClicked, ApplyInstanceChanges applyInstanceChanges) { isTutorial = false; nodesFactory = new NodesFactory(); constellationScript = _script; undoable = _undoable; Nodes = new List <NodeView> (); GUI = _gui; EditorWindow = _editorWindow; editorScrollSize = new Vector2(500, 500); Background = AssetDatabase.LoadAssetAtPath(editorPath + "background.png", typeof(Texture2D)) as Texture2D; var allNodes = NodesFactory.GetAllNodes(); nodes = new string[allNodes.Length]; editorScrollPos = new Vector2(positionX, positionY); for (var i = 0; i < allNodes.Length; i++) { nodes[i] = allNodes[i]; } OnLinkAdded += linkAdded; OnNodeAdded += nodeAdded; OnNodeRemoved += nodeRemoved; OnApplyInstanceChanges += applyInstanceChanges; OnHelpClicked += onHelpClicked; OnLinkRemoved += onLinkRemoved; nodeEditorSelection = new NodeEditorSelection(GUI, _editorClipBoard); }
/// <summary> /// Raises the <see cref="HelpClicked"/> event. /// </summary> protected virtual void OnHelpClicked() { HelpClicked?.Invoke(this, EventArgs.Empty); }
private void ToolStripButtonHelp_Click(object sender, EventArgs e) { HelpClicked.Invoke(this, EventArgs.Empty); }