/// <summary> /// Raises the stop game event. /// </summary> protected override void OnStopGame() { // Disable colliders of all objects m_spaceman.GetComponent <Collider2D>().enabled = false; m_helmet.GetComponent <Collider2D>().enabled = false; foreach (SpaceRock spaceRock in m_spaceRocks) { spaceRock.GetComponent <Collider2D>().enabled = false; } // Restore auto-rotation state Screen.autorotateToLandscapeLeft = m_wasAutoRotateBeforeGame; Screen.autorotateToLandscapeRight = m_wasAutoRotateBeforeGame; }
void Start() { anim = general.GetComponent <Animator>(); anim2 = Helmet.GetComponent <Animator>(); anim3 = Ordinary.GetComponent <Animator>(); }