// Use this for initialization void Start() { if (!ReferenceEquals(app, null)) { app = new HelloUnityVideo(); app.loadEngine(); } app.join("BaiJiaLe"); }
private void onJoinButtonClicked() { // get parameters (channel name, channel profile, etc.) //GameObject go = GameObject.Find ("ChannelName"); //InputField field = go.GetComponent<InputField>(); // create app if nonexistent go.SetActive(true); if (ReferenceEquals(app, null)) { app = new HelloUnityVideo(); // create app app.loadEngine(); // load engine } // join channel and jump to next scene app.join(LoginInfo.Instance().mylogindata.nearURL); str_ = LoginInfo.Instance().mylogindata.nearURL; //SceneManager.sceneLoaded += OnLevelFinishedLoading; // configure GameObject after scene is loaded //SceneManager.LoadScene ("SceneHelloVideo", LoadSceneMode.Single); }
private void onJoinButtonClicked() { // get parameters (channel name, channel profile, etc.) GameObject go = GameObject.Find("ChannelName"); InputField field = go.GetComponent <InputField>(); // create app if nonexistent if (ReferenceEquals(app, null)) { app = new HelloUnityVideo(); // create app app.loadEngine(); // load engine } // join channel and jump to next scene app.join(field.text); SceneManager.sceneLoaded += OnLevelFinishedLoading; // configure GameObject after scene is loaded SceneManager.LoadScene("SceneHelloVideo", LoadSceneMode.Single); }