示例#1
0
 /// <summary>Creates service definition that can be registered with a server</summary>
 /// <param name="serviceImpl">An object implementing the server-side handling logic.</param>
 public static grpc::ServerServiceDefinition BindService(HelloBase serviceImpl)
 {
     return(grpc::ServerServiceDefinition.CreateBuilder()
            .AddMethod(__Method_Handle, serviceImpl.Handle)
            .AddMethod(__Method_Ping, serviceImpl.Ping).Build());
 }
示例#2
0
 /// <summary>Register service method with a service binder with or without implementation. Useful when customizing the  service binding logic.
 /// Note: this method is part of an experimental API that can change or be removed without any prior notice.</summary>
 /// <param name="serviceBinder">Service methods will be bound by calling <c>AddMethod</c> on this object.</param>
 /// <param name="serviceImpl">An object implementing the server-side handling logic.</param>
 public static void BindService(grpc::ServiceBinderBase serviceBinder, HelloBase serviceImpl)
 {
     serviceBinder.AddMethod(__Method_Handle, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::GameMain.Msg.Hello_Msg, global::GameMain.Msg.Hello_Msg>(serviceImpl.Handle));
     serviceBinder.AddMethod(__Method_Ping, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::GameMain.Msg.Hello_Ping, global::GameMain.Msg.Hello_Ping>(serviceImpl.Ping));
 }
示例#3
0
 /// <summary>Creates service definition that can be registered with a server</summary>
 /// <param name="serviceImpl">An object implementing the server-side handling logic.</param>
 public static grpc::ServerServiceDefinition BindService(HelloBase serviceImpl)
 {
     return(grpc::ServerServiceDefinition.CreateBuilder()
            .AddMethod(__Method_SayHello, serviceImpl.SayHello).Build());
 }