示例#1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("PlayerShot"))
     {
         HellShots counter = other.GetComponent <HellShots> ();
         if (counter.getCount() > 0)
         {
             StartCoroutine(degradeGun());
             if (getGun() == 0)
             {
                 tracker.setGameAlive();
                 Instantiate(playerExplosion, transform.position, transform.rotation);
                 Destroy(other.gameObject);
                 Destroy(gameObject, 2);
                 SpriteRenderer[] rend = GetComponentsInChildren <SpriteRenderer> ();
                 Collider2D       col  = GetComponent <CircleCollider2D> ();
                 colour.enabled = false;
                 foreach (SpriteRenderer i in rend)
                 {
                     i.enabled = false;
                 }
                 col.enabled = false;
             }
             else
             {
                 downgrade.Play();
             }
         }
     }
 }
示例#2
0
    void OnTriggerExit2D(Collider2D other)
    {
        if (other.CompareTag("EnemyA") || other.CompareTag("EnemyB"))
        {
            tracker.loseShip();
            tracker.resestMulti();
            Destroy(other.gameObject);
        }
        if (other.CompareTag("EnemyShot") || other.CompareTag("PlayerShot"))
        {
            HellShots counter = other.GetComponent <HellShots> ();
            counter.incCount();
            if (other.CompareTag("PlayerShot"))
            {
                if (counter.getCount() == 3)
                {
                    Destroy(other.gameObject);
                }
            }
            else
            {
                if (counter.getCount() == 2)
                {
                    Destroy(other.gameObject);
                }
            }
        }



        if (other.transform.position.x >= 3.2 || other.transform.position.x <= -3.2)
        {
            other.transform.position = new Vector3(-other.transform.position.x, -other.transform.position.y, other.transform.position.z);
        }
        else
        {
            other.transform.position = new Vector3(other.transform.position.x, -other.transform.position.y, other.transform.position.z);
        }
    }