void Start() { if (objPlayer == null) { objPlayer = GameObject.FindGameObjectWithTag("Player"); } helicopterInfo = objPlayer.GetComponent <HelicopterInfo>(); helicopterInfo.bIsPlayWithGamePad = bIsPlayWithGamePad; helicopterInfo.bUseSearchLight = bUseSearchLight; targetBehaviour = objTarget.GetComponent <MACTargetBehaviour>(); objCanvas.transform.SetParent(objMainCamera.transform); nRemainedTime = nMissionTime; textTime.text = "Time: " + nRemainedTime; bgmPlayer = gameObject.AddComponent <AudioSource>(); bgmPlayer.clip = sfxNotFound; bgmPlayer.Play(); sfxPlayer = gameObject.AddComponent <AudioSource>(); SceneFadingController.FadeIn(); }
void Start() { trsPlayer = GameObject.FindGameObjectWithTag("MainCamera").transform; helicopterInfo = GameObject.Find("Boeing AH-6").GetComponent <HelicopterInfo>(); lineRenderer = GetComponent <LineRenderer>(); audioSource = GetComponent <AudioSource>(); dur = GetComponent <HAVIODurability>(); }
void Start() { helicopterInfo = GetComponentInParent <HelicopterInfo>(); audioSource = GetComponent <AudioSource>(); objTFC = GameObject.Find("Target Finding Camera"); if (GameObject.Find("Mid-Air Chaser Game Mode Controller")) { fMaxDistance = GameObject.Find("Mid-Air Chaser Game Mode Controller").GetComponent <MidAirChaserController>().fMaxDistance; } }
void Start() { helicopterInfo = trsPlayer.GetComponent <HelicopterInfo>(); inputController = trsPlayer.GetComponent <InputController>(); motionInput = trsPlayer.GetComponent <MotionInput>(); audioSource = GetComponent <AudioSource>(); btnExit.onClick.AddListener(OnButtonExitClicked); btnRestart.onClick.AddListener(OnButtonRestartClicked); sfc.FadeIn(); StartCoroutine("MissionStart"); }
void Start() { if (objPlayer == null) { objPlayer = transform.parent.gameObject; } helicopterInfo = objPlayer.GetComponent <HelicopterInfo>(); audioSource = new AudioSource[2]; audioSource[(int)SFX_List.CAREPACKAGE_CRASH] = gameObject.AddComponent <AudioSource>(); audioSource[(int)SFX_List.CAREPACKAGE_CRASH].volume = 0.5f; audioSource[(int)SFX_List.CAREPACKAGE_CRASH].spatialBlend = 1.0f; audioSource[(int)SFX_List.CAREPACKAGE_DETACH] = gameObject.AddComponent <AudioSource>(); audioSource[(int)SFX_List.CAREPACKAGE_DETACH].volume = 0.5f; audioSource[(int)SFX_List.CAREPACKAGE_DETACH].clip = sfxDetach; }
public Helicopter( ActorInitializer init, HelicopterInfo info) : base(init, info) { Info = info; }
public HeliReturn(Actor self) { aircraftInfo = self.Info.Traits.Get <AircraftInfo>(); heli = self.Trait <Helicopter>(); heliInfo = self.Info.Traits.Get <HelicopterInfo>(); }
void Start() { helicopterInfo = transform.parent.GetComponent <HelicopterInfo>(); audioSource = gameObject.AddComponent <AudioSource>(); }
void Start() { helicopterInfo = GetComponent <HelicopterInfo>(); }
public Helicopter(ActorInitializer init, HelicopterInfo info) : base(init, info) { self = init.Self; Info = info; }
public HeliReturn(Actor self) { aircraftInfo = self.Info.Traits.Get<AircraftInfo>(); heli = self.Trait<Helicopter>(); heliInfo = self.Info.Traits.Get<HelicopterInfo>(); }