public void Create() { string sceneInstanceIndexName = name + instanceIndexName; if (demo.Engine.Factory.PhysicsSceneManager.Find(sceneInstanceIndexName) != null) { return; } scene = demo.Engine.Factory.PhysicsSceneManager.Create(sceneInstanceIndexName); // Initialize maximum number of solver iterations for the scene scene.MaxIterationCount = 10; // Initialize time of simulation for the scene scene.TimeOfSimulation = 1.0f / 15.0f; Initialize(); // Initialize objects in the scene skyInstance1.Initialize(scene); quadInstance1.Initialize(scene); cursorInstance.Initialize(scene); shotInstance.Initialize(scene); helicopter1Instance1.Initialize(scene); helicopter1Instance2.Initialize(scene); helicopter1Instance3.Initialize(scene); helicopter1Instance4.Initialize(scene); camera2Instance1.Initialize(scene); lightInstance.Initialize(scene); // Initialize controllers in the scene skyDraw1Instance1.Initialize(scene); cursorDraw1Instance.Initialize(scene); helicopter1Animation1Instance1.Initialize(scene); helicopter1Animation1Instance2.Initialize(scene); helicopter1Animation1Instance3.Initialize(scene); helicopter1Animation1Instance4.Initialize(scene); camera2Animation1Instance1.Initialize(scene); camera2Draw1Instance1.Initialize(scene); // Create shapes shared for all physics objects in the scene // These shapes are used by all objects in the scene Demo.CreateSharedShapes(demo, scene); // Create shapes for objects in the scene Sky.CreateShapes(demo, scene); Quad.CreateShapes(demo, scene); Cursor.CreateShapes(demo, scene); Shot.CreateShapes(demo, scene); Helicopter1.CreateShapes(demo, scene); Camera2.CreateShapes(demo, scene); Lights.CreateShapes(demo, scene); // Create physics objects for objects in the scene skyInstance1.Create(new Vector3(0.0f, 0.0f, 0.0f)); quadInstance1.Create(new Vector3(0.0f, -40.0f, 20.0f), new Vector3(1000.0f, 31.0f, 1000.0f), Quaternion.Identity); cursorInstance.Create(); shotInstance.Create(); helicopter1Instance1.Create(new Vector3(0.0f, -11.8f, 20.0f), Vector3.One, Quaternion.Identity); helicopter1Instance2.Create(new Vector3(0.0f, -11.8f, 60.0f), Vector3.One, Quaternion.Identity); helicopter1Instance3.Create(new Vector3(0.0f, -11.8f, 100.0f), Vector3.One, Quaternion.Identity); helicopter1Instance4.Create(new Vector3(0.0f, -11.8f, 140.0f), Vector3.One, Quaternion.Identity); camera2Instance1.Create(new Vector3(60.0f, 5.0f, 20.0f), Quaternion.Identity, Quaternion.FromAxisAngle(Vector3.UnitY, MathHelper.DegreesToRadians(60.0f)), Quaternion.Identity, true); lightInstance.CreateLightPoint(0, "Glass", new Vector3(20.0f, -3.0f, 20.0f), new Vector3(1.0f, 0.7f, 0.0f), 20.0f, 1.0f); lightInstance.CreateLightPoint(1, "Glass", new Vector3(20.0f, -3.0f, 60.0f), new Vector3(0.5f, 0.7f, 0.1f), 20.0f, 1.0f); lightInstance.CreateLightPoint(2, "Glass", new Vector3(20.0f, -3.0f, 100.0f), new Vector3(1.0f, 0.7f, 0.0f), 20.0f, 1.0f); lightInstance.CreateLightPoint(3, "Glass", new Vector3(20.0f, -3.0f, 140.0f), new Vector3(1.0f, 0.7f, 0.5f), 20.0f, 1.0f); lightInstance.CreateLightPoint(4, "Glass", new Vector3(-10.0f, -3.0f, 20.0f), new Vector3(1.0f, 1.0f, 0.5f), 20.0f, 1.0f); lightInstance.CreateLightPoint(5, "Glass", new Vector3(-10.0f, -3.0f, 60.0f), new Vector3(0.3f, 0.7f, 0.5f), 20.0f, 1.0f); lightInstance.CreateLightSpot(0, "Glass", new Vector3(5.0f, 17.0f, 4.0f), new Vector3(0.1f, 0.7f, 1.0f), 20.0f, 1.0f); lightInstance.CreateLightSpot(1, "Glass", new Vector3(5.0f, 17.0f, 44.0f), new Vector3(1.0f, 0.5f, 0.2f), 20.0f, 1.0f); lightInstance.CreateLightSpot(2, "Glass", new Vector3(5.0f, 17.0f, 84.0f), new Vector3(0.5f, 1.0f, 0.2f), 20.0f, 1.0f); // Set controllers for objects in the scene SetControllers(); }