void OnFindClearArea() { heli.Call(); }
void OnFindClearArea() { print("Area Found in player "); helicopter.Call(); }
void onFindClearArea() { Debug.Log("Found clear area from PLAYER!"); helicopter.Call(); }
void OnFindClearArea() { heli.Call(); }
void OnFindClearArea() { print("Area Found in player "); helicopter.Call(); }
void onFindClearArea() { Debug.Log("Found clear area from PLAYER!"); helicopter.Call(); }