// Saves the item public override void SetHeldItem() { if (HeldItem != null) { ItemIDHeld = HeldItem.itemID; ItemsHeld = HeldItem.stackCount; HeldItem.RememberName(); PlayerPrefs.SetString("GauntletsID" + SlotNumber, ItemIDHeld); PlayerPrefs.SetInt("GauntletsCount" + SlotNumber, ItemsHeld); //Debug.Log("SlotID" + SlotNumber + " ID Saved: " + ItemIDHeld + ", Amount: " + ItemsHeld); } else { PlayerPrefs.SetString("GauntletsID" + SlotNumber, "None"); PlayerPrefs.SetInt("GauntletsCount" + SlotNumber, 0); } SetDurability(Durability); }