示例#1
0
 // Saves the item
 public override void SetHeldItem()
 {
     if (HeldItem != null)
     {
         ItemIDHeld = HeldItem.itemID;
         ItemsHeld  = HeldItem.stackCount;
         HeldItem.RememberName();
         PlayerPrefs.SetString("GauntletsID" + SlotNumber, ItemIDHeld);
         PlayerPrefs.SetInt("GauntletsCount" + SlotNumber, ItemsHeld);
         //Debug.Log("SlotID" + SlotNumber + " ID Saved: " + ItemIDHeld + ", Amount: " + ItemsHeld);
     }
     else
     {
         PlayerPrefs.SetString("GauntletsID" + SlotNumber, "None");
         PlayerPrefs.SetInt("GauntletsCount" + SlotNumber, 0);
     }
     SetDurability(Durability);
 }