public override void EquipWeapon() { base.EquipWeapon(); HeldEntity heldEntity = base.GetHeldEntity(); if (heldEntity != null) { Item item = heldEntity.GetItem(); if (item != null && item.contents != null) { if (UnityEngine.Random.Range(0, 3) == 0) { Item item1 = ItemManager.CreateByName("weapon.mod.flashlight", 1, (ulong)0); if (!item1.MoveToContainer(item.contents, -1, true)) { item1.Remove(0f); return; } this.lightsOn = false; base.InvokeRandomized(new Action(this.LightCheck), 0f, 30f, 5f); base.LightCheck(); return; } Item item2 = ItemManager.CreateByName("weapon.mod.lasersight", 1, (ulong)0); if (!item2.MoveToContainer(item.contents, -1, true)) { item2.Remove(0f); } base.SetLightsOn(true); this.lightsOn = true; } } }
private void OnHealingItemUse(HeldEntity item, BasePlayer target) { if (logHealingItems) { Log("Combat", Lang("Log Player Healing1", target.displayName, target.userID, item.GetItem().info.displayName.english, logPositions ? $"{Lang("Log At")} {EntityPosition(target)}" : null)); } if (putHealingItems) { Puts(Lang("Log Player Healing1", target.displayName, target.userID, item.GetItem().info.displayName.english, logPositions ? $"{Lang("Log At")} {EntityPosition(target)}" : null)); } }
public override void EquipWeapon() { base.EquipWeapon(); HeldEntity heldEntity = this.GetHeldEntity(); if (!Object.op_Inequality((Object)heldEntity, (Object)null)) { return; } Item obj = heldEntity.GetItem(); if (obj == null || obj.contents == null) { return; } if (Random.Range(0, 3) == 0) { Item byName = ItemManager.CreateByName("weapon.mod.flashlight", 1, 0UL); if (!byName.MoveToContainer(obj.contents, -1, true)) { byName.Remove(0.0f); } else { this.lightsOn = false; this.InvokeRandomized(new Action(((HumanNPC)this).LightCheck), 0.0f, 30f, 5f); this.LightCheck(); } } else { Item byName = ItemManager.CreateByName("weapon.mod.lasersight", 1, 0UL); if (!byName.MoveToContainer(obj.contents, -1, true)) { byName.Remove(0.0f); } this.SetLightsOn(true); this.lightsOn = true; } }
public static void Draw() { if (bDrawPlayers) { foreach (BasePlayer player in BasePlayer.VisiblePlayerList) { //Debug.LogError("1: " + player.displayName); if ((player != null) && !player.IsLocalPlayer() && !player.IsAdmin) { //Debug.LogError("2: " + player.displayName); Vector3 position = player.transform.position; Vector3 vector3 = MainCamera.mainCamera.WorldToScreenPoint(position); if (vector3.z > 0f) { //Debug.LogError("3: " + player.displayName); int distance = (int)Vector3.Distance(LocalPlayer.Entity.transform.position, position); if (distance <= iESPDrawDistance) { //Debug.LogError("4: " + player.displayName); Color color; if (!player.IsSleeping() && player.IsAlive() && !player.HasPlayerFlag(BasePlayer.PlayerFlags.IsAdmin)) { //Debug.LogError("5: " + player.displayName); Vector3 vector2 = MainCamera.mainCamera.WorldToScreenPoint(position + new Vector3(0f, 1.7f, 0f)); float y = Mathf.Abs((float)(vector3.y - vector2.y)); float x = y / 2f; color = Color.red; if (bDrawHP) { Renderer.DrawHealth(new Vector2(vector2.x, Screen.height - vector2.y), player.health, true); } Renderer.DrawBox(new Vector2(vector2.x - (x / 2f), Screen.height - vector2.y), new Vector2(x, y), 1f, color, player.IsDucked()); if (bDrawEquipItem) { Item activeItem = player.Belt.GetActiveItem(); HeldEntity heldEntity = player.GetHeldEntity(); if (activeItem != null) { if (heldEntity != null && heldEntity.GetItem() != null && heldEntity .GetItem() .info.shortname.Equals(activeItem.info.shortname)) { Renderer.DrawString(new Vector2(vector3.x, Screen.height - vector3.y), string.Format("{0}\n[{1}m]\n{2}HP\n[{3}]", player.displayName, distance, (int)player.health, activeItem.info.displayName.english), color, true, 12, true, 4); } else { Renderer.DrawString(new Vector2(vector3.x, Screen.height - vector3.y), string.Format("{0}\n[{1}m]\n{2}HP\n{3}", player.displayName, distance, (int)player.health, activeItem.info.displayName.english), color, true, 12, true, 4); } } else { Renderer.DrawString(new Vector2(vector3.x, Screen.height - vector3.y), string.Format("{0}\n[{1}m]\n{2}HP", player.displayName, distance, (int)player.health), color, true, 12, true, 3); } } else { Renderer.DrawString(new Vector2(vector3.x, Screen.height - vector3.y), string.Format("{0}\n[{1}m]\n{2}HP", player.displayName, distance, (int)player.health), color, true, 12, true, 3); } } else if (bDrawSleepers && player.health > 0f) { color = cSleepingColor; Renderer.DrawString(new Vector2(vector3.x, Screen.height - vector3.y), string.Format("{0}\n[{1}m]\n{2}HP", player.displayName, distance, (int)player.health), color, true, 12, true, 3); } else if (player.IsDead()) { color = cDeadColor; Renderer.DrawString(new Vector2(vector3.x, Screen.height - vector3.y), string.Format("{0}\n[{1}m]\nDEAD", player.displayName, distance), color, true, 12, true, 3); } } } } } } }