public void makeHeightmap() { int index = 1; foreach (char c in TerrainSeed) { _seed += (index++ * (int)c); } TerrainData tdata = terrain.terrainData; terrainbuilder = new Heightmapbuilder() { Heightmap = new float[(int)(tdata.heightmapWidth), (int)(tdata.heightmapHeight)], TerrainSize = tdata.size, TerrainSeed = Seed, HeightmapScale = new Vector2(tdata.heightmapScale.x, tdata.heightmapScale.z), EdgeDir = SurroundedByMountains ? -1f : 1f, Freq_mountain = this.SetMountainFreq, HeightMultiplier = this.HeightMultiplier, Roughness = this.Roughness, BumpMultiplier = this.BumpMultiplier, BumpRoughness = this.BumbRoughness, }; terrainbuilder.Start(); //For editor calls if (editor) { while (!terrainbuilder.Update()) ; terrain.terrainData.SetHeights(0, 0, terrainbuilder.Heightmap); editor = false; } }
public void makeHeightmap() { int index = 1; foreach (char c in TerrainSeed) { _seed += (index++ *(int)c); } TerrainData tdata = terrain.terrainData; terrainbuilder = new Heightmapbuilder() { Heightmap = new float[(int)(tdata.heightmapWidth), (int)(tdata.heightmapHeight)], TerrainSize = tdata.size, TerrainSeed = Seed, HeightmapScale = new Vector2(tdata.heightmapScale.x, tdata.heightmapScale.z), EdgeDir = SurroundedByMountains ? -1f : 1f, Freq_mountain = this.SetMountainFreq, HeightMultiplier = this.HeightMultiplier, Roughness = this.Roughness, BumpMultiplier = this.BumpMultiplier, BumpRoughness = this.BumpRoughness, ClipEdges = this.ClipEdges, }; terrainbuilder.Start(); tdata.SetHeights(0, 0, terrainbuilder.Heightmap); }
public void makeHeightmap() { int index = 1; foreach (char c in TerrainSeed) { _seed += (index++ *(int)c); } TerrainData tdata = terrain.terrainData; terrainbuilder = new Heightmapbuilder() { Heightmap = new float[(int)(tdata.heightmapResolution), (int)(tdata.heightmapResolution)], TerrainSize = tdata.size, TerrainSeed = Seed, HeightmapScale = new Vector2(tdata.heightmapScale.x, tdata.heightmapScale.z), EdgeDir = SurroundedByMountains ? -1f : 1f, Freq_mountain = this.SetMountainFreq, HeightMultiplier = this.HeightMultiplier, Roughness = this.Roughness, BumpMultiplier = this.BumpMultiplier, BumpRoughness = this.BumbRoughness, }; terrainbuilder.Start(); //For editor calls if (editor) { while (!terrainbuilder.Update()) { ; } terrain.terrainData.SetHeights(0, 0, terrainbuilder.Heightmap); editor = false; } }