public override void CompPostMerged(Hediff other)
        {
            base.CompPostMerged(other);
            HediffComp_Disappears hediffComp_Disappears = other.TryGetComp <HediffComp_Disappears>();

            if (hediffComp_Disappears != null && hediffComp_Disappears.ticksToDisappear > this.ticksToDisappear)
            {
                this.ticksToDisappear = hediffComp_Disappears.ticksToDisappear;
            }
        }
示例#2
0
        public void ApplyHaste(Pawn p)
        {
            HealthUtility.AdjustSeverity(p, TorannMagicDefOf.TM_HasteHD, .5f);
            HediffComp_Disappears hdComp = p.health.hediffSet.GetFirstHediffOfDef(TorannMagicDefOf.TM_HasteHD).TryGetComp <HediffComp_Disappears>();

            if (hdComp != null)
            {
                hdComp.ticksToDisappear = 300;
            }
        }
示例#3
0
        public void SearchAndTaunt()
        {
            List <Pawn> mapPawns     = this.Pawn.Map.mapPawns.AllPawnsSpawned;
            List <Pawn> tauntTargets = new List <Pawn>();

            tauntTargets.Clear();
            if (mapPawns != null && mapPawns.Count > 0)
            {
                for (int i = 0; i < mapPawns.Count; i++)
                {
                    Pawn victim = mapPawns[i];
                    if (!victim.DestroyedOrNull() && !victim.Dead && victim.Map != null && !victim.Downed && victim.mindState != null && !victim.InMentalState && victim.jobs != null)
                    {
                        if (this.Pawn.Faction.HostileTo(victim.Faction) && (victim.Position - this.Pawn.Position).LengthHorizontal < tauntRange)
                        {
                            tauntTargets.Add(victim);
                        }
                    }
                    if (tauntTargets.Count >= tauntTargetsMax)
                    {
                        break;
                    }
                }
                for (int i = 0; i < tauntTargets.Count; i++)
                {
                    if (Rand.Chance(tauntChance))
                    {
                        //Log.Message("taunting " + threatPawns[i].LabelShort + " doing job " + threatPawns[i].CurJobDef.defName + " with follow radius of " + threatPawns[i].CurJob.followRadius);
                        if (tauntTargets[i].CurJobDef == JobDefOf.Follow || tauntTargets[i].CurJobDef == JobDefOf.FollowClose)
                        {
                            Job job = new Job(JobDefOf.AttackMelee, this.Pawn);
                            tauntTargets[i].jobs.TryTakeOrderedJob(job, JobTag.Misc);
                        }
                        HealthUtility.AdjustSeverity(tauntTargets[i], TorannMagicDefOf.TM_TauntHD, 1);
                        Hediff hd = tauntTargets[i].health?.hediffSet?.GetFirstHediffOfDef(TorannMagicDefOf.TM_TauntHD);
                        HediffComp_Disappears comp_d = hd.TryGetComp <HediffComp_Disappears>();
                        if (comp_d != null)
                        {
                            comp_d.ticksToDisappear = 600;
                        }
                        HediffComp_Taunt comp_t = hd.TryGetComp <HediffComp_Taunt>();
                        if (comp_t != null)
                        {
                            comp_t.tauntTarget = this.Pawn;
                        }
                        MoteMaker.ThrowText(tauntTargets[i].DrawPos, tauntTargets[i].Map, "Taunted!", -1);
                    }
                    else
                    {
                        MoteMaker.ThrowText(tauntTargets[i].DrawPos, tauntTargets[i].Map, "TM_ResistedSpell".Translate(), -1);
                    }
                }
            }
        }
        private void AccelerateHediff(Pawn pawn, int ticks)
        {
            float totalBleedRate = 0;

            using (IEnumerator <Hediff> enumerator = pawn.health.hediffSet.GetHediffs <Hediff>().GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    Hediff rec = enumerator.Current;
                    HediffComp_Immunizable immuneComp = rec.TryGetComp <HediffComp_Immunizable>();
                    if (immuneComp != null)
                    {
                        if (immuneComp.Def.CompProps <HediffCompProperties_Immunizable>() != null)
                        {
                            float immuneSevDay = immuneComp.Def.CompProps <HediffCompProperties_Immunizable>().severityPerDayNotImmune;
                            if (immuneSevDay != 0 && !rec.FullyImmune())
                            {
                                rec.Severity += ((immuneSevDay * ticks * this.parent.Severity) / (24 * 2500));
                            }
                        }
                    }
                    HediffComp_SeverityPerDay sevDayComp = rec.TryGetComp <HediffComp_SeverityPerDay>();
                    if (sevDayComp != null)
                    {
                        if (sevDayComp.Def.CompProps <HediffCompProperties_SeverityPerDay>() != null)
                        {
                            float sevDay = sevDayComp.Def.CompProps <HediffCompProperties_SeverityPerDay>().severityPerDay;
                            if (sevDay != 0)
                            {
                                rec.Severity += ((sevDay * ticks * this.parent.Severity) / (24 * 2500));
                            }
                        }
                    }
                    HediffComp_Disappears tickComp = rec.TryGetComp <HediffComp_Disappears>();
                    if (tickComp != null)
                    {
                        int ticksToDisappear = Traverse.Create(root: tickComp).Field(name: "ticksToDisappear").GetValue <int>();
                        if (ticksToDisappear != 0)
                        {
                            Traverse.Create(root: tickComp).Field(name: "ticksToDisappear").SetValue(ticksToDisappear - (Mathf.RoundToInt(60 * this.parent.Severity)));
                        }
                    }
                    if (rec.Bleeding)
                    {
                        totalBleedRate += rec.BleedRate;
                    }
                }
                if (totalBleedRate != 0)
                {
                    HealthUtility.AdjustSeverity(pawn, HediffDefOf.BloodLoss, (totalBleedRate * 60 * this.parent.Severity) / (24 * 2500));
                }
            }
        }
        public override void CompPostTick(ref float severityAdjustment)
        {
            if (!parent.pawn.Awake() || parent.pawn.health == null || parent.pawn.health.InPainShock || !parent.pawn.Spawned)
            {
                return;
            }
            if (!Props.hideMoteWhenNotDrafted || parent.pawn.Drafted)
            {
                if (Props.mote != null && (mote == null || mote.Destroyed))
                {
                    mote = MoteMaker.MakeAttachedOverlay(parent.pawn, Props.mote, Vector3.zero);
                }
                if (mote != null)
                {
                    mote.Maintain();
                }
            }
            List <Pawn> list = null;

            list = parent.pawn.Map.mapPawns.PawnsInFaction(parent.pawn.Faction);
            foreach (Pawn item in list)
            {
                if (item.Dead || item.health == null || item == parent.pawn || !(item.Position.DistanceTo(parent.pawn.Position) <= Props.range) || !Props.targetingParameters.CanTarget(item) || ((Props.affectSameDef) && (item.def != parent.pawn.def)))
                {
                    continue;
                }
                Hediff hediff = item.health.hediffSet.GetFirstHediffOfDef(Props.hediff);
                if (hediff == null)
                {
                    hediff          = item.health.AddHediff(Props.hediff, item.health.hediffSet.GetBrain());
                    hediff.Severity = Props.initialSeverity;
                    HediffComp_Link hediffComp_Link = hediff.TryGetComp <HediffComp_Link>();
                    if (hediffComp_Link != null)
                    {
                        hediffComp_Link.drawConnection = true;
                        hediffComp_Link.other          = parent.pawn;
                    }
                }
                HediffComp_Disappears hediffComp_Disappears = hediff.TryGetComp <HediffComp_Disappears>();
                if (hediffComp_Disappears == null)
                {
                    Log.Error("HediffComp_GiveHediffsInRange has a hediff in props which does not have a HediffComp_Disappears");
                }
                else
                {
                    hediffComp_Disappears.ticksToDisappear = 5;
                }
            }
        }
示例#6
0
        public void DoStrike(Thing target)
        {
            if (target != null && target is Pawn)
            {
                Pawn t = target as Pawn;
                if (t.Faction == null || (t.Faction != null && t.Faction != this.Pawn.Faction))
                {
                    for (int i = 0; i < 4; i++)
                    {
                        if (!t.DestroyedOrNull() && !t.Dead && t.Map != null)
                        {
                            int dmg = shadowStrikeDamage + pwrVal;
                            if (Rand.Chance(shadowStrikeCritChance))
                            {
                                dmg *= 3;
                            }
                            BodyPartRecord bpr = t.health.hediffSet.GetRandomNotMissingPart(DamageDefOf.Stab, BodyPartHeight.Undefined, BodyPartDepth.Outside);
                            TM_Action.DamageEntities(target, bpr, dmg, Rand.Range(0f, .5f), DamageDefOf.Stab, this.Pawn);
                            Vector3 rndPos = t.DrawPos;
                            rndPos.x += Rand.Range(-.2f, .2f);
                            rndPos.z += Rand.Range(-.2f, .2f);
                            TM_MoteMaker.ThrowBloodSquirt(rndPos, t.Map, Rand.Range(.6f, 1f));
                            TM_MoteMaker.ThrowGenericMote(TorannMagicDefOf.Mote_CrossStrike, rndPos, t.Map, Rand.Range(.6f, 1f), .4f, 0f, Rand.Range(.2f, .5f), 0, 0, 0, Rand.Range(0, 360));
                        }
                    }
                    if (!t.DestroyedOrNull() && !t.Dead && !t.Downed)
                    {
                        Job job = new Job(JobDefOf.AttackMelee, t);
                        this.Pawn.jobs.TryTakeOrderedJob(job);
                    }
                }
            }
            HealthUtility.AdjustSeverity(this.Pawn, TorannMagicDefOf.TM_ShadowCloakHD, .2f);
            HediffComp_Disappears hdComp = this.Pawn.health.hediffSet.GetFirstHediffOfDef(TorannMagicDefOf.TM_ShadowCloakHD).TryGetComp <HediffComp_Disappears>();

            if (hdComp != null)
            {
                hdComp.ticksToDisappear = this.invisDuration;
            }
            ApplyHaste(this.Pawn);
        }
 public override void CompPostTick(ref float severityAdjustment)
 {
     base.CompPostTick(ref severityAdjustment);
     if (Find.TickManager.TicksGame % 21 == 0)
     {
         bool firingAtTarget = this.Pawn.TargetCurrentlyAimingAt != null && this.Pawn.TargetCurrentlyAimingAt.Thing != null;
         bool hasTargetedJob = this.Pawn.CurJob != null && this.Pawn.CurJob.targetA != null && this.Pawn.CurJob.targetA.Thing is Pawn;
         if (firingAtTarget || hasTargetedJob)
         {
             HediffComp_Disappears hdComp = base.Pawn.health.hediffSet.GetFirstHediffOfDef(TorannMagicDefOf.TM_ShadowSlayerCloakHD).TryGetComp <HediffComp_Disappears>();
             if (hdComp != null)
             {
                 hdComp.ticksToDisappear -= Rand.Range(40, 60);
                 if (hdComp.ticksToDisappear <= 0)
                 {
                     Effecter InvisEffect = TorannMagicDefOf.TM_InvisibilityEffecter.Spawn();
                     InvisEffect.Trigger(new TargetInfo(this.Pawn.Position, this.Pawn.Map, false), new TargetInfo(this.Pawn.Position, this.Pawn.Map, false));
                     InvisEffect.Cleanup();
                 }
             }
         }
     }
 }
示例#8
0
        public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
        {
            base.Apply(target, dest);
            Pawn   pawn             = target.Pawn;
            Hediff firstHediffOfDef = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.PsychicLove);

            if (firstHediffOfDef != null)
            {
                pawn.health.RemoveHediff(firstHediffOfDef);
            }
            Hediff_PsychicLove hediff_PsychicLove = (Hediff_PsychicLove)HediffMaker.MakeHediff(HediffDefOf.PsychicLove, pawn, pawn.health.hediffSet.GetBrain());

            hediff_PsychicLove.target = dest.Thing;
            HediffComp_Disappears hediffComp_Disappears = hediff_PsychicLove.TryGetComp <HediffComp_Disappears>();

            if (hediffComp_Disappears != null)
            {
                float effectDuration = parent.def.EffectDuration;
                effectDuration *= pawn.GetStatValue(StatDefOf.PsychicSensitivity);
                hediffComp_Disappears.ticksToDisappear = effectDuration.SecondsToTicks();
            }
            pawn.health.AddHediff(hediff_PsychicLove);
        }
示例#9
0
		public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
		{
			Pawn target2 = Props.applyToSelf ? parent.pawn : target.Pawn;
			if (target2 == null){return;}
			Hediff hediff = Props.hediffDef != null ? HediffMaker.MakeHediff(Props.hediffDef, target2, Props.onlyBrain ? target2.health.hediffSet.GetBrain() : null) : null;
			if (hediff != null)
			{
				HediffComp_Disappears hediffComp_Disappears = hediff.TryGetComp<HediffComp_Disappears>();
				if (hediffComp_Disappears != null)
				{
					hediffComp_Disappears.ticksToDisappear = GetDurationSeconds(target2).SecondsToTicks();
				}
				target2.health.AddHediff(hediff);
			}

			Hediff hediff2 = HediffMaker.MakeHediff(Props.hediffDef2, target2, Props.onlyBrain ? target2.health.hediffSet.GetBrain() : null);
			hediff2.Severity = Props.stacks;
			if (!(hediff2 is HediffStacks))
				return;
			((HediffStacks)hediff2).stacks = Props.stacks;
			((HediffStacks)hediff2).duration = GetDurationSeconds(target2).SecondsToTicks();
			((HediffStacks)hediff2).link = hediff;
			target2.health.AddHediff(hediff2);
		}
示例#10
0
        private void ReverseHediff(Pawn pawn, int ticks)
        {
            float totalBleedRate = 0;

            using (IEnumerator <Hediff> enumerator = pawn.health.hediffSet.GetHediffs <Hediff>().GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    Hediff rec = enumerator.Current;
                    if (rec != null)
                    {
                        HediffComp_Immunizable immuneComp = rec.TryGetComp <HediffComp_Immunizable>();
                        if (immuneComp != null)
                        {
                            if (immuneComp.Def.CompProps <HediffCompProperties_Immunizable>() != null)
                            {
                                float immuneSevDay = immuneComp.Def.CompProps <HediffCompProperties_Immunizable>().severityPerDayNotImmune;
                                if (immuneSevDay != 0 && !rec.FullyImmune())
                                {
                                    rec.Severity -= ((immuneSevDay * ticks * this.parent.Severity) / (2500));
                                }
                            }
                        }
                        HediffComp_SeverityPerDay sevDayComp = rec.TryGetComp <HediffComp_SeverityPerDay>();
                        if (sevDayComp != null)
                        {
                            if (sevDayComp.Def.CompProps <HediffCompProperties_SeverityPerDay>() != null)
                            {
                                float sevDay = sevDayComp.Def.CompProps <HediffCompProperties_SeverityPerDay>().severityPerDay;
                                if (sevDay != 0)
                                {
                                    bool drugTolerance = false;
                                    HediffComp_DrugEffectFactor drugEffectComp = rec.TryGetComp <HediffComp_DrugEffectFactor>();
                                    if (drugEffectComp != null)
                                    {
                                        if (drugEffectComp.Def.CompProps <HediffCompProperties_DrugEffectFactor>().chemical != null)
                                        {
                                            drugTolerance = true;
                                        }
                                    }
                                    if (!drugTolerance)
                                    {
                                        rec.Severity -= ((sevDay * ticks * this.parent.Severity) / (1000));
                                    }
                                }
                            }
                        }
                        HediffComp_Disappears tickComp = rec.TryGetComp <HediffComp_Disappears>();
                        if (tickComp != null)
                        {
                            int ticksToDisappear = Traverse.Create(root: tickComp).Field(name: "ticksToDisappear").GetValue <int>();
                            if (ticksToDisappear != 0)
                            {
                                Traverse.Create(root: tickComp).Field(name: "ticksToDisappear").SetValue(ticksToDisappear + (Mathf.RoundToInt(ticks * this.parent.Severity)));
                            }
                        }
                        if (rec.Bleeding)
                        {
                            totalBleedRate += rec.BleedRate;
                        }
                    }
                }
                if (totalBleedRate != 0)
                {
                    HealthUtility.AdjustSeverity(pawn, HediffDefOf.BloodLoss, -(totalBleedRate * ticks * this.parent.Severity) / (24 * 2500));
                }
            }
            List <Hediff> hediffList = pawn.health.hediffSet.GetHediffs <Hediff>().ToList();

            if (hediffList != null && hediffList.Count > 0)
            {
                for (int i = 0; i < hediffList.Count; i++)
                {
                    Hediff rec = hediffList[i];
                    if (rec != null && rec != this.parent)
                    {
                        if (rec.def.scenarioCanAdd || rec.def.isBad)
                        {
                            if ((rec.ageTicks - 1000) < 0)
                            {
                                if (rec.def.defName.Contains("TM_"))
                                {
                                    if (rec.def.isBad && rec.def != TorannMagicDefOf.TM_ResurrectionHD)
                                    {
                                        this.Pawn.health.RemoveHediff(rec);
                                        break;
                                    }
                                }
                                else
                                {
                                    List <BodyPartRecord> bpList          = pawn.RaceProps.body.AllParts;
                                    List <BodyPartRecord> replacementList = new List <BodyPartRecord>();
                                    replacementList.Clear();
                                    for (int j = 0; j < bpList.Count; j++)
                                    {
                                        BodyPartRecord record = bpList[j];
                                        if (pawn.health.hediffSet.hediffs.Any((Hediff x) => x.Part == record) && (record.parent == null || pawn.health.hediffSet.GetNotMissingParts().Contains(record.parent)) && (!pawn.health.hediffSet.PartOrAnyAncestorHasDirectlyAddedParts(record) || pawn.health.hediffSet.HasDirectlyAddedPartFor(record)))
                                        {
                                            replacementList.Add(record);
                                        }
                                    }
                                    Hediff_MissingPart mphd = rec as Hediff_MissingPart;
                                    if (mphd != null && mphd.Part != null)
                                    {
                                        if (replacementList.Contains(mphd.Part))
                                        {
                                            if (RemoveChildParts(mphd))
                                            {
                                                break;
                                            }
                                            else
                                            {
                                                if (this.Pawn.needs != null && this.Pawn.needs.mood != null && this.Pawn.needs.mood.thoughts != null && this.Pawn.needs.mood.thoughts.memories != null)
                                                {
                                                    this.Pawn.needs.mood.thoughts.memories.TryGainMemory(TorannMagicDefOf.TM_PhantomLimb);
                                                }
                                            }
                                        }
                                        else
                                        {
                                            goto IgnoreHediff;
                                        }
                                    }
                                    this.Pawn.health.RemoveHediff(rec);
                                    i = hediffList.Count;
                                    break;
                                    IgnoreHediff :;
                                }
                            }
                            else
                            {
                                rec.ageTicks -= 1000;
                            }
                        }
                    }
                }
            }
            //using (IEnumerator<Hediff> enumerator = pawn.health.hediffSet.GetHediffs<Hediff>().GetEnumerator())
            //{
            //    while (enumerator.MoveNext())
            //    {
            //        Hediff rec = enumerator.Current;
            //        if (rec != null && rec != this.parent)
            //        {
            //            if ((rec.ageTicks - 2500) < 0)
            //            {
            //                if (rec.def.defName.Contains("TM_"))
            //                {
            //                    if (rec.def.isBad)
            //                    {
            //                        this.Pawn.health.RemoveHediff(rec);
            //                    }
            //                }
            //                else
            //                {
            //                    this.Pawn.health.RemoveHediff(rec);
            //                }
            //            }
            //            else
            //            {
            //                rec.ageTicks -= 2500;
            //            }
            //        }
            //    }
            //}
        }
示例#11
0
        public void GetAffectedPawns(IntVec3 center, Map map)
        {
            Pawn victim = null;
            IEnumerable <IntVec3> targets = GenRadial.RadialCellsAround(center, this.def.projectile.explosionRadius, true);

            foreach (var curCell in targets)
            {
                if (curCell.InBounds(map) && curCell.IsValid)
                {
                    victim = curCell.GetFirstPawn(map);
                }

                if (victim != null && victim.Faction == this.caster.Faction && !victim.Dead)
                {
                    if (verVal >= 1)
                    {
                        HealthUtility.AdjustSeverity(victim, TorannMagicDefOf.TM_HediffTimedInvulnerable, 1f);
                        Hediff hd = victim.health.hediffSet.GetFirstHediffOfDef(TorannMagicDefOf.TM_HediffTimedInvulnerable);
                        HediffComp_Disappears hdc = hd.TryGetComp <HediffComp_Disappears>();
                        if (hdc != null)
                        {
                            hdc.ticksToDisappear += 360;
                        }
                    }
                    if (verVal >= 2)
                    {
                        Pawn pawn       = victim;
                        bool flag       = pawn != null && !pawn.Dead && !TM_Calc.IsUndead(pawn);
                        bool undeadFlag = pawn != null && !pawn.Dead && TM_Calc.IsUndead(pawn);
                        if (flag)
                        {
                            int num = 3;
                            using (IEnumerator <BodyPartRecord> enumerator = pawn.health.hediffSet.GetInjuredParts().GetEnumerator())
                            {
                                while (enumerator.MoveNext())
                                {
                                    BodyPartRecord rec   = enumerator.Current;
                                    bool           flag2 = num > 0;

                                    if (flag2)
                                    {
                                        int num2 = 1;
                                        IEnumerable <Hediff_Injury> arg_BB_0 = pawn.health.hediffSet.GetHediffs <Hediff_Injury>();
                                        Func <Hediff_Injury, bool>  arg_BB_1;

                                        arg_BB_1 = (Hediff_Injury injury) => injury.Part == rec;

                                        foreach (Hediff_Injury current in arg_BB_0.Where(arg_BB_1))
                                        {
                                            bool flag4 = num2 > 0;
                                            if (flag4)
                                            {
                                                bool flag5 = current.CanHealNaturally() && !current.IsPermanent();
                                                if (flag5)
                                                {
                                                    //current.Heal((float)((int)current.Severity + 1));
                                                    if (!this.caster.IsColonist)
                                                    {
                                                        current.Heal(20.0f); // power affects how much to heal
                                                    }
                                                    else
                                                    {
                                                        current.Heal(5.0f * this.arcaneDmg); // power affects how much to heal
                                                    }
                                                    TM_MoteMaker.ThrowRegenMote(pawn.Position.ToVector3Shifted(), pawn.Map, .6f);
                                                    TM_MoteMaker.ThrowRegenMote(pawn.Position.ToVector3Shifted(), pawn.Map, .4f);
                                                    num--;
                                                    num2--;
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                    if (verVal >= 3)
                    {
                        HealthUtility.AdjustSeverity(victim, HediffDef.Named("BestowMightHD"), 1f);
                    }
                }
                if (victim != null && !victim.Dead && TM_Calc.IsUndead(victim))
                {
                    TM_Action.DamageUndead(victim, Rand.Range(5f, 12f) * this.arcaneDmg, this.launcher);
                }
            }
        }
示例#12
0
 private void SetRecallHediffs()
 {
     comp.recallHediffList = new List <Hediff>();
     comp.recallHediffList.Clear();
     comp.recallHediffDefSeverityList = new List <float>();
     comp.recallHediffDefSeverityList.Clear();
     comp.recallHediffDefTicksRemainingList = new List <int>();
     comp.recallHediffDefTicksRemainingList.Clear();
     comp.recallInjuriesList = new List <Hediff_Injury>();
     comp.recallInjuriesList.Clear();
     for (int i = 0; i < this.CasterPawn.health.hediffSet.hediffs.Count; i++)
     {
         if (!this.CasterPawn.health.hediffSet.hediffs[i].IsPermanent() && this.CasterPawn.health.hediffSet.hediffs[i].def != TorannMagicDefOf.TM_MagicUserHD &&
             !this.CasterPawn.health.hediffSet.hediffs[i].def.defName.Contains("TM_HediffEnchantment") && !this.CasterPawn.health.hediffSet.hediffs[i].def.defName.Contains("TM_Artifact") &&
             this.CasterPawn.health.hediffSet.hediffs[i].def != TorannMagicDefOf.TM_MightUserHD && this.CasterPawn.health.hediffSet.hediffs[i].def != TorannMagicDefOf.TM_BloodHD &&
             this.CasterPawn.health.hediffSet.hediffs[i].def != TorannMagicDefOf.TM_ChiHD && this.CasterPawn.health.hediffSet.hediffs[i].def != TorannMagicDefOf.TM_PsionicHD)
         {
             if (this.CasterPawn.health.hediffSet.hediffs[i] is Hediff_Injury)
             {
                 Hediff_Injury rhd    = this.CasterPawn.health.hediffSet.hediffs[i] as Hediff_Injury;
                 Hediff_Injury hediff = new Hediff_Injury();
                 //hediff = TM_Calc.Clone<Hediff>(this.CasterPawn.health.hediffSet.hediffs[i]);
                 hediff.def  = rhd.def;
                 hediff.Part = rhd.Part;
                 Traverse.Create(root: hediff).Field(name: "visible").SetValue(rhd.Visible);
                 Traverse.Create(root: hediff).Field(name: "severityInt").SetValue(rhd.Severity);
                 //hediff.Severity = rhd.Severity;
                 hediff.ageTicks = rhd.ageTicks;
                 comp.recallInjuriesList.Add(hediff);
             }
             else if (this.CasterPawn.health.hediffSet.hediffs[i] is Hediff_MissingPart || this.CasterPawn.health.hediffSet.hediffs[i] is Hediff_AddedPart || this.CasterPawn.health.hediffSet.hediffs[i].def.defName == "PsychicAmplifier")
             {
                 //do nothing
             }
             else if (this.CasterPawn.health.hediffSet.hediffs[i] is Hediff_Addiction)
             {
                 //Hediff_Addiction rhd = this.CasterPawn.health.hediffSet.hediffs[i] as Hediff_Addiction;
             }
             else if (this.CasterPawn.health.hediffSet.hediffs[i].def.defName == "LuciferiumHigh")
             {
                 //do nothing
             }
             else
             {
                 Hediff rhd = this.CasterPawn.health.hediffSet.hediffs[i] as Hediff;
                 //Log.Message("sev def is " + rhd.def.defName);
                 if (rhd != null)
                 {
                     Hediff hediff = new Hediff();
                     //hediff = TM_Calc.Clone<Hediff>(this.CasterPawn.health.hediffSet.hediffs[i]);
                     hediff.def    = rhd.def;
                     hediff.loadID = rhd.loadID;
                     hediff.Part   = rhd.Part;
                     //foreach(HediffComp hdc in rhd.comps)
                     //{
                     //    if(hdc is HediffComp_Disappears)
                     //    {
                     //        HediffComp_Disappears rhd_comp = hdc as HediffComp_Disappears;
                     //        HediffComp_Disappears hdc_d = new HediffComp_Disappears();
                     //        hdc_d.ticksToDisappear = rhd_comp.ticksToDisappear;
                     //        hediff.comps.Add(hdc_d);
                     //    }
                     //    else
                     //    {
                     //        hediff.comps.Add(hdc);
                     //    }
                     //}
                     //Traverse.Create(root: hediff).Field(name: "visible").SetValue(rhd.Visible);
                     //Traverse.Create(root: hediff).Field(name: "severityInt").SetValue(rhd.Severity);
                     hediff.ageTicks = rhd.ageTicks;
                     //Log.Message("saving hediff " + hediff.def.defName + " with severity " + rhd.Severity);
                     comp.recallHediffList.Add(hediff);
                     comp.recallHediffDefSeverityList.Add(rhd.Severity);
                     HediffComp_Disappears hdc_d = rhd.TryGetComp <HediffComp_Disappears>();
                     if (hdc_d != null)
                     {
                         //Log.Message("hediff has disappears at ticks " + hdc_d.ticksToDisappear);
                         comp.recallHediffDefTicksRemainingList.Add(hdc_d.ticksToDisappear);
                     }
                     else
                     {
                         comp.recallHediffDefTicksRemainingList.Add(-1);
                     }
                 }
                 //else
                 //{
                 //    Hediff _rhd = this.CasterPawn.health.hediffSet.hediffs[i];
                 //    if(_rhd != null)
                 //    {
                 //        HediffWithComps hediff = new HediffWithComps();
                 //        hediff.def = rhd.def;
                 //        hediff.loadID = rhd.loadID;
                 //        hediff.Part = rhd.Part;
                 //        Traverse.Create(root: hediff).Field(name: "visible").SetValue(rhd.Visible);
                 //        Traverse.Create(root: hediff).Field(name: "severityInt").SetValue(rhd.Severity);
                 //        hediff.Severity = rhd.Severity;
                 //        hediff.ageTicks = rhd.ageTicks;
                 //        comp.recallHediffList.Add(hediff);
                 //    }
                 //}
             }
             //Log.Message("adding " + this.CasterPawn.health.hediffSet.hediffs[i].def + " at severity " + this.CasterPawn.health.hediffSet.hediffs[i].Severity);
         }
     }
     //Log.Message("hediffs set");
 }
        private void AccelerateHediff(Pawn pawn, int ticks)
        {
            float totalBleedRate = 0;

            using (IEnumerator <Hediff> enumerator = pawn.health.hediffSet.GetHediffs <Hediff>().GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    Hediff rec = enumerator.Current;
                    HediffComp_Immunizable immuneComp = rec.TryGetComp <HediffComp_Immunizable>();
                    if (immuneComp != null)
                    {
                        if (immuneComp.Def.CompProps <HediffCompProperties_Immunizable>() != null)
                        {
                            float immuneSevDay = immuneComp.Def.CompProps <HediffCompProperties_Immunizable>().severityPerDayNotImmune;
                            if (immuneSevDay != 0 && !rec.FullyImmune())
                            {
                                rec.Severity += immuneSevDay * ticks * this.parent.Severity / (24 * 2500);
                            }
                        }
                    }
                    HediffComp_SeverityPerDay sevDayComp = rec.TryGetComp <HediffComp_SeverityPerDay>();
                    if (sevDayComp != null)
                    {
                        if (sevDayComp.Def.CompProps <HediffCompProperties_SeverityPerDay>() != null)
                        {
                            float sevDay = sevDayComp.Def.CompProps <HediffCompProperties_SeverityPerDay>().severityPerDay;
                            if (sevDay != 0)
                            {
                                rec.Severity += sevDay * ticks * this.parent.Severity / (24 * 2500);
                            }
                        }
                    }
                    HediffComp_Disappears tickComp = rec.TryGetComp <HediffComp_Disappears>();
                    if (tickComp != null)
                    {
                        int ticksToDisappear = Traverse.Create(root: tickComp).Field(name: "ticksToDisappear").GetValue <int>();
                        if (ticksToDisappear != 0)
                        {
                            Traverse.Create(root: tickComp).Field(name: "ticksToDisappear").SetValue(ticksToDisappear - Mathf.RoundToInt(60 * this.parent.Severity));
                        }
                    }
                    Hediff_Pregnant hdp = this.Pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Pregnant")) as Hediff_Pregnant;
                    if (hdp != null)
                    {
                        hdp.Severity += 1f / (this.Pawn.RaceProps.gestationPeriodDays * (2500f / this.parent.Severity));
                    }
                    CompEggLayer eggComp = this.Pawn.TryGetComp <CompEggLayer>();
                    if (eggComp != null)
                    {
                        float eggProgress = Traverse.Create(root: eggComp).Field(name: "eggProgress").GetValue <float>();
                        bool  isActive    = Active(eggComp);
                        if (isActive)
                        {
                            eggProgress += 1f / (eggComp.Props.eggLayIntervalDays * (2500f / this.parent.Severity));
                            Traverse.Create(root: eggComp).Field(name: "eggProgress").SetValue(eggProgress);
                        }
                    }
                    //CompHasGatherableBodyResource gatherComp = this.Pawn.TryGetComp<CompHasGatherableBodyResource>();
                    //if (gatherComp != null)
                    //{
                    //    float gatherProgress = gatherComp.Fullness;

                    //    int rate = Traverse.Create(root: gatherComp).Field(name: "GatherResourcesIntervalDays").GetValue<int>();
                    //    bool isActive = Active();
                    //    if (isActive)
                    //    {
                    //        gatherProgress += (1f / ((float)(rate * (2500f / this.parent.Severity))));
                    //        Traverse.Create(root: gatherComp).Field(name: "fullness").SetValue(gatherProgress);
                    //    }
                    //}
                    CompMilkable milkComp = this.Pawn.TryGetComp <CompMilkable>();
                    if (milkComp != null)
                    {
                        float milkProgress = milkComp.Fullness;
                        int   rate         = milkComp.Props.milkIntervalDays;
                        bool  isActive     = Active(milkComp);
                        if (isActive)
                        {
                            milkProgress += 1f / ((float)(rate * (2500f / this.parent.Severity)));
                            Traverse.Create(root: milkComp).Field(name: "fullness").SetValue(milkProgress);
                        }
                    }
                    if (rec.Bleeding)
                    {
                        totalBleedRate += rec.BleedRate;
                    }
                }
                if (totalBleedRate != 0)
                {
                    HealthUtility.AdjustSeverity(pawn, HediffDefOf.BloodLoss, totalBleedRate * 60 * this.parent.Severity / (24 * 2500));
                }
            }
        }
示例#14
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            Toil gotoSpot = new Toil()
            {
                initAction = () =>
                {
                    pawn.pather.StartPath(TargetLocA, PathEndMode.OnCell);
                },
                defaultCompleteMode = ToilCompleteMode.PatherArrival
            };

            yield return(gotoSpot);

            Toil doFor = new Toil()
            {
                initAction = () =>
                {
                    chiHD = this.pawn.health.hediffSet.GetFirstHediffOfDef(TorannMagicDefOf.TM_ChiHD, false);
                    CompAbilityUserMight comp = this.pawn.GetComp <CompAbilityUserMight>();
                    if (comp != null && chiHD != null)
                    {
                        effVal = comp.MightData.MightPowerSkill_Meditate.FirstOrDefault((MightPowerSkill x) => x.label == "TM_Meditate_eff").level;
                        pwrVal = comp.MightData.MightPowerSkill_Meditate.FirstOrDefault((MightPowerSkill x) => x.label == "TM_Meditate_pwr").level;
                        verVal = comp.MightData.MightPowerSkill_Meditate.FirstOrDefault((MightPowerSkill x) => x.label == "TM_Meditate_ver").level;
                    }
                    else
                    {
                        Log.Warning("No Chi Hediff or Might Comp found.");
                        this.EndJobWith(JobCondition.Errored);
                    }
                    if (this.age > this.durationTicks)
                    {
                        this.EndJobWith(JobCondition.InterruptForced);
                    }
                },
                tickAction = () =>
                {
                    if (Find.TickManager.TicksGame % 12 == 0)
                    {
                        Vector3 rndPos = this.pawn.DrawPos;
                        rndPos.x += (Rand.Range(-.5f, .5f));
                        rndPos.z += Rand.Range(-.4f, .6f);
                        float   direction = (this.pawn.DrawPos - rndPos).ToAngleFlat();
                        Vector3 startPos  = rndPos;
                        TM_MoteMaker.ThrowGenericMote(TorannMagicDefOf.Mote_Chi_Grayscale, startPos, this.pawn.Map, Rand.Range(.1f, .22f), 0.2f, .3f, .2f, 30, .2f * (rndPos - this.pawn.DrawPos).MagnitudeHorizontal(), direction, direction);
                    }
                    if (Find.TickManager.TicksGame % 60 == 0)
                    {
                        List <Hediff> afflictionList = TM_Calc.GetPawnAfflictions(this.pawn);
                        List <Hediff> addictionList  = TM_Calc.GetPawnAddictions(this.pawn);

                        if (chiHD != null)
                        {
                            if (chiHD.Severity > 1)
                            {
                                chiMultiplier = 5;
                            }
                            else
                            {
                                chiMultiplier = 1;
                            }
                        }
                        else
                        {
                            chiHD = this.pawn.health.hediffSet.GetFirstHediffOfDef(TorannMagicDefOf.TM_ChiHD, false);
                            if (chiHD == null)
                            {
                                Log.Warning("No chi found on pawn performing meditate job");
                                this.EndJobWith(JobCondition.InterruptForced);
                            }
                        }
                        if (TM_Calc.IsPawnInjured(this.pawn, 0))
                        {
                            TM_Action.DoAction_HealPawn(this.pawn, this.pawn, 1, Rand.Range(.25f, .4f) * chiMultiplier * (1 + (.1f * pwrVal)));
                            chiHD.Severity -= 1f;
                        }
                        else if (afflictionList != null && afflictionList.Count > 0)
                        {
                            Hediff hediff = afflictionList.RandomElement();
                            hediff.Severity -= .001f * chiMultiplier * (1 + (.1f * pwrVal));
                            if (hediff.Severity <= 0)
                            {
                                this.pawn.health.RemoveHediff(hediff);
                            }
                            HediffComp_Disappears hediffTicks = hediff.TryGetComp <HediffComp_Disappears>();
                            if (hediffTicks != null)
                            {
                                int ticksToDisappear = Traverse.Create(root: hediffTicks).Field(name: "ticksToDisappear").GetValue <int>();
                                ticksToDisappear -= Mathf.RoundToInt(10000 * (chiMultiplier * (1 + (.1f * pwrVal))));
                                Traverse.Create(root: hediffTicks).Field(name: "ticksToDisappear").SetValue(ticksToDisappear);
                            }
                            chiHD.Severity -= 1f;
                        }
                        else if (addictionList != null && addictionList.Count > 0)
                        {
                            Hediff hediff = addictionList.RandomElement();
                            hediff.Severity -= .0015f * chiMultiplier * (1 + (.1f * pwrVal));
                            if (hediff.Severity <= 0)
                            {
                                this.pawn.health.RemoveHediff(hediff);
                            }
                            chiHD.Severity -= 1f;
                        }
                        else if (BreakRiskAlertUtility.PawnsAtRiskMinor.Contains(this.pawn) || BreakRiskAlertUtility.PawnsAtRiskMajor.Contains(this.pawn) || BreakRiskAlertUtility.PawnsAtRiskExtreme.Contains(this.pawn))
                        {
                            this.pawn.needs.mood.CurLevel += .004f * chiMultiplier * (1 + (.1f * verVal));
                            chiHD.Severity -= 1f;
                        }
                        else
                        {
                            chiHD.Severity += (Rand.Range(.2f, .3f) * (1 + (effVal * .1f)));
                            try
                            {
                                this.pawn.needs.rest.CurLevel += (.003f * (1 + (.1f * verVal)));
                                this.pawn.needs.joy.CurLevel  += (.004f * (1 + (.1f * verVal)));
                                this.pawn.needs.mood.CurLevel += .001f * (1 + (.1f * verVal));
                            }
                            catch (NullReferenceException ex)
                            {
                                //ex
                            }
                        }
                    }
                    if (chiHD != null)
                    {
                        HediffComp_Chi chiComp = chiHD.TryGetComp <HediffComp_Chi>();
                        if (chiComp != null && chiHD.Severity >= chiComp.maxSev)
                        {
                            this.age = durationTicks;
                        }
                    }
                    if (age >= durationTicks)
                    {
                        this.EndJobWith(JobCondition.Succeeded);
                    }
                    age++;
                },
                defaultCompleteMode = ToilCompleteMode.Never
            };

            doFor.defaultDuration = this.durationTicks;
            doFor.WithProgressBar(TargetIndex.A, delegate
            {
                if (this.pawn.DestroyedOrNull() || this.pawn.Dead || this.pawn.Downed)
                {
                    return(1f);
                }
                return(1f - (float)doFor.actor.jobs.curDriver.ticksLeftThisToil / this.durationTicks);
            }, false, 0f);
            yield return(doFor);
        }
示例#15
0
        protected override bool TryCastShot()
        {
            bool result = false;
            bool flag   = false;

            if (this.currentTarget != null && base.CasterPawn != null)
            {
                IntVec3 arg_29_0 = this.currentTarget.Cell;
                Vector3 vector   = this.currentTarget.CenterVector3;
                flag = this.currentTarget.Cell.IsValid && vector.InBounds(base.CasterPawn.Map) && this.currentTarget.Thing != null && this.currentTarget.Thing is Pawn;
            }

            if (flag)
            {
                Pawn    p                 = this.CasterPawn;
                Pawn    targetPawn        = this.currentTarget.Thing as Pawn;
                Map     map               = this.CasterPawn.Map;
                IntVec3 cell              = this.CasterPawn.Position;
                bool    draftFlag         = this.CasterPawn.Drafted;
                CompAbilityUserMagic comp = p.TryGetComp <CompAbilityUserMagic>();
                if (comp != null)
                {
                    pwrVal = comp.MagicData.MagicPowerSkill_ShadowWalk.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_ShadowWalk_pwr").level;
                    verVal = comp.MagicData.MagicPowerSkill_ShadowWalk.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_ShadowWalk_ver").level;
                }
                try
                {
                    if (this.CasterPawn.IsColonist)
                    {
                        ModOptions.Constants.SetPawnInFlight(true);
                        this.CasterPawn.DeSpawn();
                        GenSpawn.Spawn(p, this.currentTarget.Cell, map);
                        p.drafter.Drafted = draftFlag;
                        CameraJumper.TryJumpAndSelect(p);
                        ModOptions.Constants.SetPawnInFlight(false);
                    }
                    else
                    {
                        ModOptions.Constants.SetPawnInFlight(true);
                        this.CasterPawn.DeSpawn();
                        GenSpawn.Spawn(p, this.currentTarget.Cell, map);
                        ModOptions.Constants.SetPawnInFlight(false);
                    }
                    if (pwrVal > 0)
                    {
                        HealthUtility.AdjustSeverity(p, TorannMagicDefOf.TM_ShadowCloakHD, .5f);
                        HediffComp_Disappears hdComp = p.health.hediffSet.GetFirstHediffOfDef(TorannMagicDefOf.TM_ShadowCloakHD).TryGetComp <HediffComp_Disappears>();
                        if (hdComp != null)
                        {
                            hdComp.ticksToDisappear = 60 + (60 * pwrVal);
                        }
                    }
                    if (verVal > 0)
                    {
                        TM_Action.DoAction_HealPawn(p, p, 1 + verVal, 6 + verVal);
                        if (targetPawn.Faction != null && targetPawn.Faction == p.Faction)
                        {
                            if (verVal > 1)
                            {
                                TM_Action.DoAction_HealPawn(p, targetPawn, verVal, 4 + verVal);
                            }
                            if (verVal > 2)
                            {
                                HealthUtility.AdjustSeverity(targetPawn, TorannMagicDefOf.TM_ShadowCloakHD, .5f);
                                HediffComp_Disappears hdComp = targetPawn.health.hediffSet.GetFirstHediffOfDef(TorannMagicDefOf.TM_ShadowCloakHD).TryGetComp <HediffComp_Disappears>();
                                if (hdComp != null)
                                {
                                    hdComp.ticksToDisappear = 180;
                                }
                                ThingDef fog = TorannMagicDefOf.Fog_Shadows;
                                fog.gas.expireSeconds.min = 4;
                                fog.gas.expireSeconds.max = 4;
                                GenExplosion.DoExplosion(p.Position, p.Map, 2, TMDamageDefOf.DamageDefOf.TM_Toxin, caster, 0, 0, TMDamageDefOf.DamageDefOf.TM_Toxin.soundExplosion, null, null, null, fog, 1f, 1, false, null, 0f, 0, 0.0f, false);
                            }
                        }
                    }
                    for (int i = 0; i < 6; i++)
                    {
                        Vector3 rndPos = p.DrawPos;
                        rndPos.x += Rand.Range(-1.5f, 1.5f);
                        rndPos.z += Rand.Range(-1.5f, 1.5f);
                        TM_MoteMaker.ThrowGenericMote(TorannMagicDefOf.Mote_ShadowCloud, rndPos, p.Map, Rand.Range(.8f, 1.2f), .6f, .05f, Rand.Range(.7f, 1f), Rand.Range(-40, 40), Rand.Range(0, 1f), Rand.Range(0, 360), Rand.Range(0, 360));
                    }
                }
                catch
                {
                    if (!this.CasterPawn.Spawned)
                    {
                        GenSpawn.Spawn(p, cell, map);
                        Log.Message("Exception occured when trying to blink - recovered pawn at position ability was used from.");
                    }
                }

                result = true;
            }
            else
            {
                Messages.Message("InvalidTargetLocation".Translate(), MessageTypeDefOf.RejectInput);
            }
            this.burstShotsLeft = 0;
            return(result);
        }
        public void DoStrike(Thing target)
        {
            if (target != null && target is Pawn)
            {
                Pawn t = target as Pawn;
                if (t.Faction == null || (t.Faction != null && t.Faction != caster.Faction))
                {
                    //List<BodyPartRecord> partList = new List<BodyPartRecord>();
                    //partList.Clear();
                    //for (int i = 0; i < t.RaceProps.body.AllParts.Count; i++)
                    //{
                    //    BodyPartRecord part = t.RaceProps.body.AllParts[i];
                    //    if (part.depth == BodyPartDepth.Outside)
                    //    {
                    //        partList.Add(part);
                    //    }
                    //}
                    for (int i = 0; i < 4; i++)
                    {
                        if (!t.DestroyedOrNull() && !t.Dead && t.Map != null)
                        {
                            int dmg = Mathf.RoundToInt(this.weaponDamage);
                            if (Rand.Chance(critChance))
                            {
                                dmg *= 3;
                            }
                            BodyPartRecord bpr = t.health.hediffSet.GetRandomNotMissingPart(DamageDefOf.Stab, BodyPartHeight.Undefined, BodyPartDepth.Outside);
                            TM_Action.DamageEntities(target, bpr, dmg, Rand.Range(0f, .5f), DamageDefOf.Stab, this.caster);
                            Vector3 rndPos = t.DrawPos;
                            rndPos.x += Rand.Range(-.2f, .2f);
                            rndPos.z += Rand.Range(-.2f, .2f);
                            TM_MoteMaker.ThrowBloodSquirt(rndPos, t.Map, Rand.Range(.6f, 1f));
                            TM_MoteMaker.ThrowGenericMote(TorannMagicDefOf.Mote_CrossStrike, rndPos, t.Map, Rand.Range(.6f, 1f), .4f, 0f, Rand.Range(.2f, .5f), 0, 0, 0, Rand.Range(0, 360));
                        }
                    }
                    if (!t.DestroyedOrNull() && !t.Dead && !t.Downed && caster.IsColonist)
                    {
                        caster.drafter.Drafted = true;
                        Job job = new Job(JobDefOf.AttackMelee, t);
                        caster.jobs.TryTakeOrderedJob(job, JobTag.DraftedOrder);
                    }
                }
            }
            if (verVal >= 1)
            {
                int invisDuration = 120;
                if (verVal >= 2)
                {
                    invisDuration = 180;
                }
                HealthUtility.AdjustSeverity(caster, TorannMagicDefOf.TM_ShadowCloakHD, .2f);

                HediffComp_Disappears hdComp = caster.health.hediffSet.GetFirstHediffOfDef(TorannMagicDefOf.TM_ShadowCloakHD).TryGetComp <HediffComp_Disappears>();
                if (hdComp != null)
                {
                    hdComp.ticksToDisappear = invisDuration;
                }
            }
            if (verVal >= 3)
            {
                int radius = 2;
                if (verVal >= 5)
                {
                    radius = 3;
                }
                float sev = 1.5f;
                if (verVal >= 4)
                {
                    sev = 2.2f;
                }
                List <Pawn> targetList = TM_Calc.FindPawnsNearTarget(caster, radius, caster.Position, true);
                if (targetList != null && targetList.Count > 0)
                {
                    for (int i = 0; i < targetList.Count; i++)
                    {
                        if (targetList[i].RaceProps.IsFlesh)
                        {
                            HealthUtility.AdjustSeverity(targetList[i], TorannMagicDefOf.TM_NightshadeToxinHD, Rand.Range(.7f * sev, 1.3f * sev));
                        }
                    }
                }
                ThingDef fog = TorannMagicDefOf.Fog_Shadows;
                fog.gas.expireSeconds.min = 2;
                fog.gas.expireSeconds.max = 3;
                GenExplosion.DoExplosion(caster.Position, caster.Map, radius, TMDamageDefOf.DamageDefOf.TM_Toxin, caster, 0, 0, TMDamageDefOf.DamageDefOf.TM_Toxin.soundExplosion, null, null, null, fog, 1f, 1, false, null, 0f, 0, 0.0f, false);

                for (int i = 0; i < 6; i++)
                {
                    Vector3 rndPos = caster.DrawPos;
                    rndPos.x += Rand.Range(-.5f, .5f);
                    rndPos.z += Rand.Range(-.5f, .5f);
                    TM_MoteMaker.ThrowGenericMote(TorannMagicDefOf.Mote_ShadowCloud, rndPos, caster.Map, Rand.Range(.6f, 1f), .4f, .05f, Rand.Range(.2f, .5f), Rand.Range(-40, 40), Rand.Range(1, 2f), Rand.Range(0, 360), Rand.Range(0, 360));
                }
            }
            ApplyHaste(caster);
        }