public bool AttachHeavyObject(HeavyObject ho) { if (!ho) { return(false); } Transform transform = this.FindFreeSlot(); if (transform) { HeavyObject x = null; if (!this.m_Attached.TryGetValue(transform, out x) || x == null) { Physics.IgnoreCollision(Player.Get().m_Collider, ho.m_Collider, true); ho.transform.position = transform.position; ho.transform.rotation = transform.rotation; ho.gameObject.transform.parent = transform; transform.gameObject.tag = this.m_AttachTag; this.m_Attached[transform] = ho; ho.OnItemAttachedToHand(); PlayerConditionModule.Get().GetDirtinessAdd(GetDirtyReason.HeavyObject, (HeavyObjectInfo)ho.m_Info); this.UpdatePhx(); return(true); } } return(false); }
public void AttachHeavyObject(HeavyObject ho) { if (!ho) { return; } Transform transform = this.FindFreeSlot(); if (transform) { HeavyObject x = null; if (!this.m_Attached.TryGetValue(transform, out x) || x == null) { Physics.IgnoreCollision(Player.Get().GetComponent <Collider>(), ho.GetComponent <Collider>(), true); ho.transform.position = transform.position; ho.transform.rotation = transform.rotation; ho.gameObject.transform.parent = transform; this.m_Attached[transform] = ho; ho.OnItemAttachedToHand(); } } }