static MapDat() { if (!Heartbeat.ClassiCube()) //if using mc.net { Mapping[50] = (byte)Block.Air; // torch Mapping[51] = (byte)Block.Lava; // fire Mapping[52] = (byte)Block.Glass; // spawner Mapping[53] = (byte)Block.Stair; // wood stairs Mapping[54] = (byte)Block.Wood; // chest Mapping[55] = (byte)Block.Air; // redstone wire Mapping[56] = (byte)Block.IronOre; // diamond ore Mapping[57] = (byte)Block.Aqua; // diamond block Mapping[58] = (byte)Block.Log; // workbench Mapping[59] = (byte)Block.Leaves; // crops Mapping[60] = (byte)Block.Dirt; // soil Mapping[61] = (byte)Block.Stone; // furnace Mapping[62] = (byte)Block.Stone; // burning furnance Mapping[63] = (byte)Block.Air; // sign post Mapping[64] = (byte)Block.Air; // wooden door Mapping[65] = (byte)Block.Air; // ladder } else //classicube { Mapping[50] = (byte)Block.CobbleSlab; // torch Mapping[51] = (byte)Block.Rope; // fire Mapping[52] = (byte)Block.Sandstone; // spawner Mapping[53] = (byte)Block.Snow; // wood stairs Mapping[54] = (byte)Block.Fire; // chest Mapping[55] = (byte)Block.LightPink; // redstone wire Mapping[56] = (byte)Block.DarkGreen; // diamond ore Mapping[57] = (byte)Block.Brown; // diamond block Mapping[58] = (byte)Block.DarkBlue; // workbench Mapping[59] = (byte)Block.Turquoise; // crops Mapping[60] = (byte)Block.Ice; // soil Mapping[61] = (byte)Block.Tile; // furnace Mapping[62] = (byte)Block.Magma; // burning furnance Mapping[63] = (byte)Block.Pillar; // sign post Mapping[64] = (byte)Block.Crate; // wooden door Mapping[65] = (byte)Block.StoneBrick; // ladder } Mapping[66] = (byte)Block.Air; // rails Mapping[67] = (byte)Block.Stair; // cobblestone stairs Mapping[68] = (byte)Block.Air; // wall sign Mapping[69] = (byte)Block.Air; // lever Mapping[70] = (byte)Block.Air; // pressure plate Mapping[71] = (byte)Block.Air; // iron door Mapping[72] = (byte)Block.Air; // wooden pressure plate Mapping[73] = (byte)Block.IronOre; // redstone ore Mapping[74] = (byte)Block.IronOre; // glowing redstone ore Mapping[75] = (byte)Block.Air; // redstone torch (off) Mapping[76] = (byte)Block.Air; // redstone torch (on) Mapping[77] = (byte)Block.Air; // stone button Mapping[78] = (byte)Block.Air; // snow Mapping[79] = (byte)Block.Glass; // ice Mapping[80] = (byte)Block.White; // snow block Mapping[81] = (byte)Block.Leaves; // cactus Mapping[82] = (byte)Block.Gray; // clay Mapping[83] = (byte)Block.Leaves; // reed Mapping[84] = (byte)Block.Log; // jukebox Mapping[85] = (byte)Block.Wood; // fence Mapping[86] = (byte)Block.Orange; // pumpkin Mapping[87] = (byte)Block.Dirt; // netherstone Mapping[88] = (byte)Block.Gravel; // slow sand Mapping[89] = (byte)Block.Sand; // lightstone Mapping[90] = (byte)Block.Violet; // portal Mapping[91] = (byte)Block.Orange; // jack-o-lantern // all others default to 0/air }