private void OnTriggerEnter2D(Collider2D other) { Bird bird = other.gameObject.GetComponent <Bird>(); if (bird != null) { bird.Score(lane); Instantiate(collectionParticle, transform.position, Quaternion.identity); heartSpawner.Return(this); } }
private void OnTriggerEnter2D(Collider2D other) { Heart heart = other.gameObject.GetComponent <Heart>(); if (heart != null) { heartSpawner.Return(heart); } Beer beer = other.gameObject.GetComponent <Beer>(); if (beer != null) { beerSpawner.Return(beer); } }