private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Left_Limit")) { Change_For_Right_Movementation(); } if (collision.gameObject.CompareTag("Right_Limit")) { Change_For_Left_Movementation(); } if (collision.gameObject.CompareTag("Up_Limit")) { Change_For_Down_Movementation(); } if (collision.gameObject.CompareTag("Down_Limit")) { Change_For_Up_Movementation(); } if (collision.gameObject.CompareTag("Player")) { _Health_System_Enemy_Script.Reduce_HP(15); } }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.CompareTag("Left_Limit")) { _Right_Movementation = true; _Left_Movementation = false; } if (collision.gameObject.CompareTag("Right_Limit")) { _Right_Movementation = false; _Left_Movementation = true; } if (collision.gameObject.CompareTag("Player")) { _Health_System_Enemy_Script.Reduce_HP(15); } }