public void Init() { MANAGER.AddEnemyToList(this); AttackRange = attackRange; Speed = speed; IdleRange = idleRange; AttackCD = attackCD; AttackDuration = attackDuration; PassiveRange = passiveRange; BaseHealth = health; Level = level; Team = 1; BaseDamage = baseDamage; DamagePerLevel = damagePerLevel; BaseArmor = baseArmor; ArmorPerLevel = armorPerLevel; HealthPerLevel = healthPerLevel; UpdateStats(); GameObject DamageHit = new GameObject("HitPoints"); DamageHit.transform.SetParent(GameObject.Find("Canvas").transform); HealthTextEnnemy Script = DamageHit.AddComponent <HealthTextEnnemy>(); Script.Init(transform); GetComponent <NavMeshAgent>().speed = GetSpeed; }
void Awake() { Team = 1; GameObject DamageHit = new GameObject("HitPoints"); DamageHit.transform.SetParent(GameObject.Find("Canvas").transform); HealthTextEnnemy Script = DamageHit.AddComponent <HealthTextEnnemy>(); Script.Init(transform); }