private void UpdateShopUI() { shopPlayerHealthBar.UpdateHealth(Manager.Instance.playerHealth.percentageHealth); shopPlayerHealthText.UpdateHealthText(Manager.Instance.playerHealth.currentHealth, Manager.Instance.playerHealth.currentMaxHealth); shopPlayerMaxHealthBar.UpdateHealth(Manager.Instance.playerHealth.percentageMaxHealth); shopPlayerMaxHealthText.UpdateHealthText(Manager.Instance.playerHealth.currentMaxHealth, Manager.Instance.playerHealth.maximumMaxHealth); shopPlayerAttackPowerBar.UpdateHealth(Manager.Instance.playerMovement.percentageAttackPower); shopPlayerAttackPowerText.UpdateHealthText(Manager.Instance.playerMovement.attackPower, Manager.Instance.playerMovement.maxAttackPower); healthPotionCostUI.UpdateScore(healthPotionCost); increaseAttackDamageCostUI.UpdateScore(increaseAttackDamageCost); increaseMaxHealthCostUI.UpdateScore(increaseMaxHealthCost); shopScoreUI.UpdateScore(Manager.Instance.playerInventory.coinCount); }
public void UpdateHealth() { playerHealthBar.UpdateHealth(Manager.Instance.playerHealth.percentageHealth); healthText.UpdateHealthText(Manager.Instance.playerHealth.currentHealth, Manager.Instance.playerHealth.currentMaxHealth); }
public void UpdateMana() { playerManaBar.UpdateHealth(Manager.Instance.playerHealth.percentageMana); manaText.UpdateHealthText(Manager.Instance.playerHealth.currentMana, Manager.Instance.playerHealth.currentMaxMana); }