protected override void Update() { if (!stats.alive) { return; } base.Update(); #region Health potion if (Input.GetKeyDown(KeyCode.E)) { usePotion(); } hPotion.updateUses(); #endregion #region Restore health RestoreHeatlhOn = WeaponController.wc.equippedWeapon.restoreHealthMechanic; if (RestoreHeatlhOn) { if (timeToRH > 0) { timeToRH -= Time.deltaTime; } else { if (RHDecayIntervalTime <= 0) { RHDecayIntervalTime = RHDecayInterval; if (healthToRestore >= RHDecayAmount) { healthToRestore -= RHDecayAmount; } else { healthToRestore = 0; } } else { RHDecayIntervalTime -= Time.deltaTime; } } } else { timeToRH = 0; healthToRestore = 0; } #endregion }