private void HealIfNotFull(HealthHaver hh, HealthHaver.ModifyHealingEventArgs args) { if (args == EventArgs.Empty) { return; } //if(args.ModifiedHealing % 1 != 0) //{ // args.ModifiedHealing += 0.5f; //} args.ModifiedHealing *= 2; }
// Token: 0x060074CA RID: 29898 RVA: 0x002D920C File Offset: 0x002D740C private void ModifyIncomingHealing(HealthHaver source, HealthHaver.ModifyHealingEventArgs args) { HealingReceivedModificationItem needle = PickupObjectDatabase.GetById(259).GetComponent <HealingReceivedModificationItem>(); OnImprovedHealingVFX = needle.OnImprovedHealingVFX.gameObject; if (args == EventArgs.Empty) { return; } if (this.OnImprovedHealingVFX != null) { source.GetComponent <PlayerController>().PlayEffectOnActor(this.OnImprovedHealingVFX, Vector3.zero, true, false, false); } args.ModifiedHealing *= this.HealingImprovedBy; }