public void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { hd = other.gameObject.GetComponent <HealthCasters>(); StartCoroutine(NoDamage()); //GetComponent<MeshRenderer>().enabled = false; //GetComponent<BoxCollider>().enabled = false; } }
void Start() { HC = GetComponent <HealthCasters> (); }
void Start() { HC = GetComponent <HealthCasters>(); animator = GetComponent <Animator> (); }