public void DisplaySadAvatar(bool found) { if (found) { if (healthBar.IsMin()) { Debug.Log("Robot died"); currentLevel = 0; currentXP = 0; currentHealth = maxHealth; XPBar.SetXP(currentXP); healthBar.SetHealth(currentHealth); // death } else { currentHealth = currentHealth - 1; healthBar.SetHealth(currentHealth); } sadAvatar.SetActive(true); sadSound.Play(); } else { sadAvatar.SetActive(false); } }