示例#1
0
    void Update()
    {
        //Respawn player
        if (Input.GetKeyDown(KeyCode.R))
        {
            BeginKillPlayer();
        }

        //Player movement
        velocityx = +accelerationx *Input.GetAxis("Horizontal");

        if (Mathf.Abs(velocityx) > speed)
        {
            velocityx = speed * Input.GetAxis("Horizontal");
        }

        if (!isjumpedin && rb.gravityScale == 3.5)
        {
            transform.position = transform.position + new Vector3(velocityx * Time.deltaTime, 0, 0);
        }

        //Player jumping
        if (IsGrounded() && Input.GetKeyDown(KeyCode.Space))
        {
            rb.velocity = Vector2.up * jumpVelo;
        }
        else if (hasRejump && Input.GetKeyDown(KeyCode.Space))
        {
            hasRejump   = false;
            rb.velocity = Vector2.up * jumpVelo;
        }

        if (IsGrounded())
        {
            refreshJump();
        }
        //? relic of old game

        /*else if (Input.GetKeyDown(KeyCode.DownArrow))
         * {
         *  rb.velocity = (Vector2.up * jumpVelo * -1);
         * }*/

        //Jump in and out functionality
        if (canjumpin && Input.GetKeyDown(KeyCode.DownArrow))
        {
            this.gameObject.transform.localScale = new Vector3(0, 0, 0);
            isjumpedin     = true;
            currentHealth += 15;
        }
        else if (canjumpinmv && Input.GetKeyDown(KeyCode.DownArrow))
        {
            this.gameObject.transform.localScale = new Vector3(0, 0, 0);
            isjumpedinmv   = true;
            currentHealth += 15;
        }

        if (isjumpedin)
        {
            transform.position = intObj.transform.position;
        }
        else if (isjumpedinmv)
        {
            intObj.transform.position = new Vector3(this.transform.position.x, intObj.transform.position.y, intObj.transform.position.z);
        }
        if (isjumpedin && Input.GetKeyDown(KeyCode.UpArrow))
        {
            this.gameObject.transform.localScale = new Vector3(1, 1, 1);
            isjumpedin  = false;
            rb.velocity = Vector2.up * jumpVelo;
        }
        else if (isjumpedinmv && Input.GetKeyDown(KeyCode.UpArrow))
        {
            this.gameObject.transform.localScale = new Vector3(1, 1, 1);
            isjumpedinmv = false;
            rb.velocity  = Vector2.up * jumpVelo;
        }

        //Coal throwing && decrement
        if (coalCount != 0 && Input.GetKeyDown(KeyCode.E))
        {
            Debug.Log("Coal thrown");
            coalSpawnPoint.GetComponent <CoalSpawner>().Spawn();
            decrementCoal(1);
        }

        //Explosive ground code
        if (onExplosive())
        {
            rb.velocity = Vector2.up * explVelo;
        }

        //Health Depletion
        if (currentHealth > 0)
        {
            currentHealth -= coef * Time.deltaTime;
        }
        healthBar.SetHealth(currentHealth);
    }