示例#1
0
 void Start()
 {
     scoreHealth = GameObject.Find("ScoreStatus").GetComponent <HealthAndScore>();
     damageType  = gameObject.GetComponentInParent <Playermovement>();
     damageDone  = 1;
 }
示例#2
0
    private void Start()
    {
        dead = false;
        player.freezeRotation = true;
        collie = GetComponent <Collider>();
        hitColliderRed.enabled  = false;
        hitColliderBlue.enabled = false;
        meshy.enabled           = false;
        meshy2.enabled          = false;
        statMagnitude           = 1f;
        boom.Stop();
        HAS = GameObject.Find("ScoreStatus").GetComponent <HealthAndScore>();
        //stats van elk karakter
        //Runner
        if (isRunner == true)
        {
            charHealth = 5;
            charDamage = 1f;
            charSpeed  = 1;
            maxSpeed   = 10f * (charSpeed);
            if (teamRed == true)
            {
                charPlane.material = redRunnerMat;
            }
            else
            {
                charPlane.material = blueRunnerMat;
            }
        }
        //Brawler
        if (isBrawler == true)
        {
            charHealth = 15;
            charDamage = 5f;
            charSpeed  = 0.6f;
            maxSpeed   = 10f * (charSpeed);
            if (teamRed == true)
            {
                charPlane.material = redBrawlerMat;
            }
            else
            {
                charPlane.material = blueBrawlerMat;
            }
        }
        //Fighter
        if (isFighter == true)
        {
            charHealth = 10;
            charDamage = 2f;
            charSpeed  = 0.8f;
            maxSpeed   = 10f * (charSpeed);
            if (teamRed == true)
            {
                charPlane.material = redFighterMat;
            }
            else
            {
                charPlane.material = blueFighterMat;
            }
        }

        //jumpheight per character
        if (isRunner == true)
        {
            jumpHeight = jumpHeight * 8;
        }
        if (isFighter == true)
        {
            jumpHeight = jumpHeight * 11;
        }
        if (isBrawler == true)
        {
            jumpHeight = jumpHeight * 9;
        }
    }
示例#3
0
 // Start is called before the first frame update
 void Start()
 {
     scoreHealth = GameObject.Find("ScoreStatus").GetComponent <HealthAndScore>();
 }