public void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.tag == objectTag) { HealtScript healt = col.gameObject.GetComponent <HealtScript>(); healt.HealtDrop(heart); Destruir(); } }
public void OnTriggerEnter2D(Collider2D col) { if (col.CompareTag(objectTag)) { HealtScript healt = col.gameObject.GetComponent <HealtScript>(); healt.Damage(damage); Destroy(this.gameObject.GetComponent <Renderer>()); Destroy(this.gameObject.GetComponent <Collider2D>()); Destroy(this.gameObject, 1); } if (col.CompareTag("Ground") || col.CompareTag("BlockDoor")) { Destroy(this.gameObject.GetComponent <Renderer>()); Destroy(this.gameObject.GetComponent <Collider2D>()); Destroy(this.gameObject, 1); } }