void HealPlayer() { if (MPC == null) { MPC = GameObject.Find("MainPlayer").GetComponent <MainPlayer>(); } HealingBuff HB = HealingBuff.Generate(MPC.GetMaxStats(STATSTYPE.HEALTH) * 0.1f, 5f); HB.ApplyBuff(null, MPC); }
private void ApplyHealingBuff() { HealingBuff HB = HealingBuff.Generate(OC.GetMaxStats(STATSTYPE.HEALTH) * (DotHeal_MaxHP_Percentage / 100), Duration); HB.ApplyBuff(OC, OC); }