public void GamePlayingTest(string receivedMsg, bool exp) { var sendingMsg = _handleClient.MakeSendMessage(receivedMsg); Console.WriteLine(sendingMsg); var (bufSize, isTrueMessage, msg) = HeaderProtocol.ParseHeader(sendingMsg); Assert.AreEqual(bufSize, msg.Length); Assert.AreEqual(exp, isTrueMessage); }
public void 作ったマッチが保持されてるか確認するテスト() { var create1 = (string)((object[])TestCases[0])[0]; _handleClient.MakeSendMessage(create1); var request = JsonConvert.SerializeObject(new GetAllMatchesMessage()); var response = _handleClient.MakeSendMessage(request); var(_, _, body) = HeaderProtocol.ParseHeader(response); Console.WriteLine(body); var create2 = (string)((object[])TestCases[1])[0]; _handleClient.MakeSendMessage(create2); request = JsonConvert.SerializeObject(new GetAllMatchesMessage()); response = _handleClient.MakeSendMessage(request); (_, _, body) = HeaderProtocol.ParseHeader(response); Console.WriteLine(body); }