public void ChangeCursor() { Cursor.SetCursor(cursorTexture, hotSpot, cursorMode); if (planet.Scanned) { headerMenu.ShowPossibleChangeConsumption(Core.GameState.ConsumptionRates.Movement); } else { headerMenu.ShowPossibleChangeConsumption(Core.GameState.ConsumptionRates.Scan); } }
public void ShowFlyAwayConsumption() { headerMenu.ShowPossibleChangeConsumption(Core.GameState.ConsumptionRates.Movement); }