private void SetHeadSpotLight(Light light, HeadLightState state) { if (state == HeadLightState.Off) { light.enabled = false; light.intensity = 0.0f; } else { light.enabled = true; var t = light.transform; if (state == HeadLightState.Low) { light.enabled = true; light.intensity = 0.9f; light.range = 40.0f; light.spotAngle = 30.0f; t.localEulerAngles = new Vector3(10.0f, t.localEulerAngles.y, t.localEulerAngles.z); } else if (state == HeadLightState.High) { light.enabled = true; light.intensity = 3.0f; light.range = 100.0f; light.spotAngle = 70.0f; t.localEulerAngles = new Vector3(0.0f, t.localEulerAngles.y, t.localEulerAngles.z); } } }
/// <summary> /// Turn off or turn on Rovio head light. /// </summary> /// <param name="Value">0 - Off, 1 - On</param> /// <returns></returns> public string SetHeadLight(HeadLightState state) { RovioResponse response = MovementControl(Commands.TestCommand, new RequestItem("LIGHT", (int)state)); return(""); }
private void SetHeadLightMat(Renderer rend, HeadLightState state) { if (state == HeadLightState.Off) { foreach (var mat in rend.materials) { mat.DisableKeyword("_EMISSION"); mat.SetColor("_EmissionColor", Color.black); } } else { foreach (var mat in rend.materials) { mat.EnableKeyword("_EMISSION"); } if (state == HeadLightState.Low) { foreach (var mat in rend.materials) { mat.SetColor("_EmissionColor", headBeamColor * lowBeamIntensity); } } else if (state == HeadLightState.High) { foreach (var mat in rend.materials) { mat.SetColor("_EmissionColor", headBeamColor * highBeamIntensity); } } } }
public void OnFogClear() { if (headlightState != HeadLightState.Off) { SetHeadLights(HeadLightState.Off); headlightState = HeadLightState.Off; } }
public void OnFog() { if (headlightState != HeadLightState.High) { SetHeadLights(HeadLightState.High); headlightState = HeadLightState.High; } }
public void OnDay() { if (headlightState != HeadLightState.Off) { SetHeadLights(HeadLightState.Off); headlightState = HeadLightState.Off; } }
void SetHeadLights(HeadLightState state) { headLightRends.ForEach(r => SetHeadLightMat(r, state)); headSpotLights.ForEach(l => SetHeadSpotLight(l, state)); // set running lights SetRunningLights(state); }
public void SetHeadLight(HeadLightState state) { this.HeadLight = state; RovioAPI api = rovio.API; MovementController movement = api.Movement; movement.SetHeadLight(this.HeadLight); }
public void SetCarOutOfRenderRange() { inRenderRange = false; foreach (var r in renderers) { r.enabled = false; } SetHeadLights(HeadLightState.Off); headlightState = HeadLightState.Off; }
public void OnNight() { if (distToNearestPlayer > TrafPerfManager.carRendDistanceThreshold) { return; } if (headlightState != HeadLightState.Low) { SetHeadLights(HeadLightState.Low); headlightState = HeadLightState.Low; } }
private void SetRunningLightMat(Renderer rend, HeadLightState state) { if (state == HeadLightState.Off) { foreach (var mat in rend.materials) { mat.DisableKeyword("_EMISSION"); mat.SetColor("_EmissionColor", Color.black); } } else { foreach (var mat in rend.materials) { mat.EnableKeyword("_EMISSION"); mat.SetColor("_EmissionColor", runningLightColor); } } }
void SetHeadLights(HeadLightState state) { headLightRends.ForEach(r => SetHeadLightMat(r, state)); headSpotLights.ForEach(l => SetHeadSpotLight(l, state)); }
public SetHeadLight(HeadLightState state) { this.state = state; }
private void SetRunningLights(HeadLightState state) { brakeLightRenderers?.ForEach(r => SetRunningLightMat(r, state)); tailLightRenderers?.ForEach(r => SetRunningLightMat(r, state)); }
/// <summary> /// Turn off or turn on Rovio head light. /// </summary> /// <param name="Value">0 - Off, 1 - On</param> /// <returns></returns> public string SetHeadLight(HeadLightState state) { RovioResponse response = MovementControl(Commands.TestCommand, new RequestItem("LIGHT", (int)state)); return ""; }