示例#1
0
    void OnHeadTurn(SocketIOEvent socketIOEvent)
    {
        string     data         = socketIOEvent.data.ToString();
        HeadJSON   headJSON     = HeadJSON.CreateFromJSON(data);
        Quaternion headRotation = Quaternion.Euler(headJSON.headRotation[0], headJSON.headRotation[1], headJSON.headRotation[2]);

        if (headJSON.name == playerNameInput.text)
        {
            return;
        }
        GameObject p   = GameObject.Find(headJSON.name) as GameObject;
        GameObject eye = p.transform.Find("Other Head Avator").gameObject;

        if (p != null)
        {
            eye.transform.rotation = headRotation;
        }
    }
示例#2
0
    void OnHeadMove(SocketIOEvent socketIOEvent)
    {
        string   data     = socketIOEvent.data.ToString();
        HeadJSON headJSON = HeadJSON.CreateFromJSON(data);

        Vector3 headPosition = new Vector3(headJSON.headPosition[0], headJSON.headPosition[1], headJSON.headPosition[2]);

        if (headJSON.name == playerNameInput.text)
        {
            return;
        }
        GameObject p   = GameObject.Find(headJSON.name) as GameObject;
        GameObject eye = p.transform.Find("Other Head Avator").gameObject;

        if (p != null)
        {
            eye.transform.position = headPosition;
        }
    }
示例#3
0
    void OnOtherPlayerHead(SocketIOEvent socketIOEvent)
    {
        string     data         = socketIOEvent.data.ToString();
        HeadJSON   headJSON     = HeadJSON.CreateFromJSON(data);
        Vector3    headPosition = new Vector3(headJSON.headPosition[0], headJSON.headPosition[1], headJSON.headPosition[2]);
        Quaternion headRotation = Quaternion.Euler(headJSON.headRotation[0], headJSON.headRotation[1], headJSON.headRotation[2]);
        GameObject o            = GameObject.Find(headJSON.name) as GameObject;

        if (o != null)
        {
            return;
        }
        GameObject p         = GameObject.Find(headJSON.name) as GameObject;
        GameObject EyeCamera = p.transform.Find("Other Head Avator").gameObject;
        GameObject ec        = Instantiate(EyeCamera, headPosition, headRotation) as GameObject;

        ec.transform.parent = p.transform;
        p.name = headJSON.name;
        EyeCamera.gameObject.SetActive(false);
    }