void Start() { headGear = GameObject.Find("HeadGear").GetComponent <HeadGear>(); projectile = transform.FindChild("Hands").GetComponent <Projectile>(); running = false; if (spriteRend.enabled == true) { projectile.oShow(true); } }
public void MultiPlayerFind() { hands = GameObject.Find("Hands").GetComponent <Hands>(); playStat = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerStats>(); database = GameObject.FindGameObjectWithTag("Item Database").GetComponent <ItemDatabase>(); vehicle = GameObject.Find("dirtbike").GetComponent <Vehicle>(); guns = GameObject.FindGameObjectWithTag("Projectile").GetComponent <Projectile>(); playEffect = GameObject.Find("PlayerEffects").GetComponent <PlayerEffects>(); itemPick = GameObject.FindGameObjectWithTag("Item").GetComponent <ItemPickup>(); headGear = GameObject.FindGameObjectWithTag("headGear").GetComponent <HeadGear>(); }
void Start() { showText = false; myPos = new Vector3(transform.position.x, transform.position.y); headGear = transform.FindChild("HeadGear").GetComponent <HeadGear>(); playStat = GetComponent <PlayerStats>(); projectile = transform.FindChild("Hands").GetComponent <Projectile>(); running = false; if (spriteRend.enabled == true) { projectile.oShow(true); } }
// Use this for initialization void Start() { canShwInven = true; invencount = 0; for (int i = 0; i < slotsX * slotsY; i++) { slots.Add(new Item()); inventory.Add(new Item()); } // InventoryMax(); if (Application.loadedLevel != 2) { hands = GameObject.Find("Hands").GetComponent <Hands>(); playStat = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerStats>(); database = GameObject.FindGameObjectWithTag("Item Database").GetComponent <ItemDatabase>(); vehicle = GameObject.Find("dirtbike").GetComponent <Vehicle>(); guns = GameObject.FindGameObjectWithTag("Projectile").GetComponent <Projectile>(); playEffect = GameObject.Find("PlayerEffects").GetComponent <PlayerEffects>(); itemPick = GameObject.FindGameObjectWithTag("Item").GetComponent <ItemPickup>(); headGear = GameObject.FindGameObjectWithTag("headGear").GetComponent <HeadGear>(); } // AddItem(22); }
/// <summary> /// Generates the head gear. /// </summary> /// <param name="headGears">The head gears.</param> /// <returns>random headgear</returns> private HeadGear GenerateHeadGear(HeadGear[] headGears) { int items = 0; HeadGear headGear = HeadGear.None; while (UnityEngine.Random.value < 0.25f && items < 3) { if (headGear == HeadGear.None) { headGear = headGears[UnityEngine.Random.Range(1, headGears.Length - 1)]; } else { headGear |= headGears[UnityEngine.Random.Range(1, headGears.Length - 1)]; } items++; } return headGear; }
/// <summary> /// Initializes the specified character profile. /// </summary> /// <param name="gender">The gender.</param> /// <param name="ethnicity">The ethnicity.</param> /// <param name="headGear">The head gear.</param> /// <param name="name">The name.</param> /// <param name="color">The color.</param> /// <param name="walkingSpeed">The walking speed.</param> public void Initialize(Gender gender, Ethnicity ethnicity, HeadGear headGear, string name, Color color, float walkingSpeed) { this.Gender = gender; this.Ethnicity = ethnicity; this.HeadGear = headGear; this.CharacterName = name; this.Color = color; this.WalkingSpeed = walkingSpeed; }