示例#1
0
            public bool TestUse(HayStack obj)
            {
                if (!TestRepaired(obj))
                {
                    return(false);
                }

                return(obj.UseCount == 0 && obj.InWorld);
            }
示例#2
0
            protected override bool Satisfies(Sim a, Sim target, HayStack obj, bool isAutonomous, ref GreyedOutTooltipCallback greyedOutTooltipCallback)
            {
                if (!base.Satisfies(a, target, obj, isAutonomous, ref greyedOutTooltipCallback))
                {
                    return(false);
                }

                return(CommonPregnancy.SatisfiesTryForBaby(a, target, "HayStackTryForBaby", isAutonomous, true, ref greyedOutTooltipCallback));
            }
示例#3
0
            protected override bool Satisfies(Sim actor, Sim target, HayStack obj, bool isAutonomous, ref GreyedOutTooltipCallback callback)
            {
                if (!base.Satisfies(actor, target, obj, isAutonomous, ref callback))
                {
                    return(false);
                }

                return(CommonWoohoo.SatisfiesWoohoo(actor, target, "HayStackWoohoo", isAutonomous, true, true, ref callback));
            }
示例#4
0
 public override string GetInteractionName(Sim actor, HayStack target, InteractionObjectPair iop)
 {
     return(Common.LocalizeEAString(actor.IsFemale, "Gameplay/Excel/Socializing/Action:NRaasTryForBaby", new object[0]));
 }
示例#5
0
 public override string GetInteractionName(Sim actor, HayStack target, InteractionObjectPair iop)
 {
     return(Common.LocalizeEAString(actor.IsFemale, "Gameplay/Excel/Socializing/Action:NRaasRiskyWooHoo", new object[0]) + Woohooer.Settings.GetRiskyChanceText(actor));
 }