// Use this for initialization
    void Start()
    {
        GameObject    playerManager       = GameObject.FindGameObjectWithTag("PlayerManager");
        PlayerManager playerManagerScript = playerManager.GetComponent <PlayerManager> ();

        for (int i = 0; i < playerManagerScript.numPlayers; i++)
        {
            if (playerManagerScript.players[i].GetComponent <PlayerBase>().classType == playerClass.WOODSMAN)
            {
                woodsPlayer = playerManagerScript.players[i];
            }
        }
        playerForward = woodsPlayer.transform.forward;
        transform.up  = new Vector3(playerForward.x, playerForward.y, playerForward.z);
        if (heldTime > 5.0f)
        {
            infinitePierce = true;
        }
        else
        {
            numPiercing = Mathf.FloorToInt(heldTime);
        }

        hawk       = GameObject.FindGameObjectWithTag("Hawk");
        hawkScript = hawk.GetComponent <HawkAI2> ();
    }
示例#2
0
    public void Awake()
    {
        classType = playerClass.WOODSMAN;

        anim = GetComponent <Animator>();

        // instantiate the hawk at the hawkspawn position
        hawkPos = transform.Find("hawkSpawn");
        hawk    = Instantiate(Resources.Load("Prefabs/Character/WoodsMan/Hawk"), hawkPos.position, Quaternion.identity) as GameObject;

        // acquire the position from where to shoot arrows
        shootPosition = transform.Find("shootPos");

        // set the moveTimer to 0 at the beginning
        canMoveTimer = 0.0f;

        // Get the hawk script to be able to set modes
        hawkScripts = hawk.GetComponent <HawkAI2>();
    }
    // Use this for initialization
    void Start()
    {
        GameObject    playerManager       = GameObject.FindGameObjectWithTag("PlayerManager");
        PlayerManager playerManagerScript = playerManager.GetComponent <PlayerManager> ();

        for (int i = 0; i < playerManagerScript.numPlayers; i++)
        {
            if (playerManagerScript.players[i].GetComponent <PlayerBase>().classType == playerClass.WOODSMAN)
            {
                woodsPlayer = playerManagerScript.players[i];
            }
        }
        playerForward = woodsPlayer.transform.forward;
        //transform.up = playerForward;
        timer = 1.0f;

        hawk       = GameObject.FindGameObjectWithTag("Hawk");
        hawkScript = hawk.GetComponent <HawkAI2> ();
    }
示例#4
0
 private void Start()
 {
     woodsman   = GameObject.Find("Woodsman(Clone)").GetComponent <Woodsman>();
     hawkScript = GameObject.FindGameObjectWithTag("Hawk").GetComponent <HawkAI2>();
 }