/// <summary> /// 売却用、水槽用を分けて魚の所持数を設定する。 /// </summary> /// <param name="name"></param> /// <param name="typeValue"></param> /// <param name="value"></param> public void SetFishAmount(string name, HaveFishType typeValue, int value) { switch (typeValue) { case HaveFishType.TYPE_KILLED: fishes[name].HaveKilledAmount = value; break; case HaveFishType.TYPE_PICKED: fishes[name].HavePickedAmount = value; break; default: Debug.Log("There is no fishData"); break; } }
/// <summary> /// 売却用、水槽用の魚の数を取得する。 /// </summary> /// <param name="name"></param> /// <param name="typeValue"></param> /// <returns></returns> public int GetFishAmount(string name, HaveFishType typeValue) { int amount; switch (typeValue) { case HaveFishType.TYPE_KILLED: amount = fishes[name].HaveKilledAmount; break; case HaveFishType.TYPE_PICKED: amount = fishes[name].HavePickedAmount; break; default: amount = -1; Debug.Log("There is no fishData"); break; } return(amount); }
public void SetHaveFishType(HaveFishType typeValue) { haveFishType = typeValue; }