private void ExitShip() { _cockpitController.Invoke("ExitFlightConsole"); _cockpitController.Invoke("CompleteExitFlightConsole"); _hatchController.SetValue("_isPlayerInShip", false); _hatchController.Invoke("OpenHatch"); _shipTractorBeam.ActivateTractorBeam(); }
private void ExitShip() { _cockpitController.Invoke("ExitFlightConsole"); _cockpitController.Invoke("CompleteExitFlightConsole"); _hatchController.SetValue("_isPlayerInShip", false); _hatchController.Invoke("OpenHatch"); GlobalMessenger.FireEvent(EventNames.ExitShip); }