void Awake() { anim = GetComponent<Animator>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<HashIds>(); player = GameObject.FindGameObjectWithTag(Tags.player); inventory = player.GetComponent<PlayerInventory>(); }
void Awake() { anim = GetComponent <Animator>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HashIds>(); player = GameObject.FindGameObjectWithTag(Tags.player); playerInventory = player.GetComponent <PlayerInventory>(); }
void it_does_not_decode_with_a_different_salt() { var peppers = new HashIds("this is my pepper"); _hashIds.Decode("NkK9").Should().Equal(new [] { 12345 }); peppers.Decode("NkK9").Should().Equal(new int [0]); }
void Awake() { hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<HashIds>(); anim = GetComponent<Animator>(); isDown = false; inRange = false; }
void issue_18_it_should_return_empty_string_if_negative_numbers() { var hashids = new HashIds("this is my salt"); hashids.Encode(1, 4, 5, -3).Should().Be(string.Empty); hashids.EncodeLong(4, 5, 2, -4).Should().Be(string.Empty); }
public Locomotion(Animator animator) { animControl = animator; animControl.applyRootMotion = false; hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<HashIds>(); }
void it_can_decode_from_a_hash_with_a_minimum_length() { var h = new HashIds(salt, 8); h.Decode("gB0NV05e").Should().Equal(new [] { 1 }); h.Decode("mxi8XH87").Should().Equal(new[] { 25, 100, 950 }); h.Decode("KQcmkIW8hX").Should().Equal(new[] { 5, 200, 195, 1 }); }
void Awake() { anim = GetComponent<Animator>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<HashIds>(); targetDirection = new Vector3(); anim.SetLayerWeight(1, 0.8f); }
void Awake() { anim = GetComponent<Animator>(); playerMovement = GetComponent<PlayerMovement>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<HashIds>(); fade = GameObject.FindGameObjectWithTag(Tags.fader).GetComponent<ScreenFadeInOut>(); lastSighting = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<LastPlayerSighting>(); }
void Awake() { anim = GetComponent <Animator>(); playerMovement = GetComponent <PlayerMovement>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HashIds>(); sceneFadeInOut = GameObject.FindGameObjectWithTag(Tags.fader).GetComponent <SceneFadeInOut>(); lastPlayerSighting = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <LastPlayerSighting>(); }
void it_can_encodes_to_a_minimum_length() { var h = new HashIds(salt, 18); h.Encode(1).Should().Be("aJEDngB0NV05ev1WwP"); h.Encode(4140, 21147, 115975, 678570, 4213597, 27644437). Should().Be("pLMlCWnJSXr1BSpKgqUwbJ7oimr7l6"); }
void Awake() { mainCamera = Camera.main; anim = GetComponent<Animator>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<HashIds>(); float charDirection = Vector3.Angle(GetComponent<NavMeshAgent>().velocity, agent.transform.forward); }
void Awake() { player = GameObject.FindGameObjectWithTag(Tags.player); playerAnim = player.GetComponent<Animator>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<HashIds>(); camMovement = Camera.main.gameObject.GetComponent<CameraMovement>(); fade = GameObject.FindGameObjectWithTag(Tags.fader).GetComponent<ScreenFadeInOut>(); liftDoorsTracking = GetComponent<LiftDoorsTracking>(); }
void Awake() { player = GameObject.FindGameObjectWithTag(Tags.player); playerAnim = player.GetComponent <Animator>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HashIds>(); camMovement = Camera.main.GetComponent <CameraMovement>(); sceneFadeInOut = GameObject.FindGameObjectWithTag(Tags.fader).GetComponent <SceneFadeInOut>(); liftDoorsTracking = GetComponent <LiftDoorsTracking>(); }
private PlayerInventory playerInventory; // Reference to the PlayerInventory script. #endregion Fields #region Methods void Awake() { // Setting up the references. isDoorOpen = false; hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<HashIds>(); player = GameObject.FindGameObjectWithTag(Tags.player); playerInventory = player.GetComponent<PlayerInventory>(); doorOpenClip = audio.clip; }
void Encode_single() { var hashids = new HashIds(); var stopWatch = Stopwatch.StartNew(); for (var i = 1; i < 10001; i++) { hashids.Encode(i); } stopWatch.Stop(); Trace.WriteLine($"10 000 encodes: {stopWatch.ElapsedMilliseconds}"); }
void Awake() { navAgent = GetComponent<NavMeshAgent> (); anim = GetComponent<Animator> (); hash = GameObject.FindGameObjectWithTag (DoneTags.gameController).GetComponent<HashIds> (); //navAgent.updateRotation = false; collider = GetComponent<SphereCollider>(); player = GameObject.FindGameObjectWithTag("Player"); deadZone *= Mathf.Deg2Rad; }
void Awake() { nav = GetComponent<NavMeshAgent>(); col = GetComponent<SphereCollider>(); anim = GetComponent<Animator>(); lastPlayerSighting = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<LastPlayerSighting>(); player = GameObject.FindGameObjectWithTag(Tags.player); playerAnim = player.GetComponent<Animator>(); playerHealth = player.GetComponent<PlayerHealth>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<HashIds>(); personalLastSighting = pastSighting = lastPlayerSighting.resetPosition; }
void Awake() { nav = GetComponent <NavMeshAgent>(); col = GetComponent <SphereCollider>(); anim = GetComponent <Animator>(); lastPlayerSighting = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <LastPlayerSighting>(); player = GameObject.FindGameObjectWithTag(Tags.player); playerAnim = player.GetComponent <Animator>(); playerHealth = player.GetComponent <PlayerHealth>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HashIds>(); personalLastSighting = lastPlayerSighting.resetPosition; previousSighting = lastPlayerSighting.resetPosition; }
void Awake() { anim = GetComponent <Animator>(); laserShotLine = GetComponentInChildren <LineRenderer>(); laserShotLight = laserShotLine.gameObject.GetComponent <Light>(); col = GetComponent <SphereCollider>(); player = GameObject.FindGameObjectWithTag(Tags.player).transform; playerHealth = player.gameObject.GetComponent <PlayerHealth>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HashIds>(); laserShotLine.enabled = false; laserShotLight.intensity = 0; scaledDamage = maximumDamage - minimumDamage; }
void Awake() { playerTransform = GameObject.FindGameObjectWithTag(Tags.player).transform; enemySight = GetComponent<EnemySight>(); nav = GetComponent<NavMeshAgent>(); anim = GetComponent<Animator>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<HashIds>(); animSetup = new AnimatorSetup(anim, hash); nav.updateRotation = false; anim.SetLayerWeight(1, 1f); anim.SetLayerWeight(2, 1f); deadZone *= Mathf.Deg2Rad; }
void Awake() { anim = GetComponent<Animator>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<HashIds>(); laserShotLine = GetComponentInChildren<LineRenderer>(); laserShotLight = laserShotLine.GetComponent<Light>(); col = GetComponent<SphereCollider>(); playerPosition = GameObject.FindGameObjectWithTag(Tags.player).transform; playerHealth = playerPosition.gameObject.GetComponent<PlayerHealth>(); laserShotLine.enabled = false; laserShotLight.intensity = 0f; shooting = false; scaledDamage = maxDamage - minDamage; }
void issue_14_it_should_decode_encode_hex_correctly() { var hashids = new HashIds("this is my salt"); var encoded = hashids.EncodeHex("DEADBEEF"); encoded.Should().Be("kRNrpKlJ"); var decoded = hashids.DecodeHex(encoded); decoded.Should().Be("DEADBEEF"); var encoded2 = hashids.EncodeHex("1234567890ABCDEF"); var decoded2 = hashids.DecodeHex(encoded2); decoded2.Should().Be("1234567890ABCDEF"); }
void Awake() { player = GameObject.FindGameObjectWithTag(Tags.player).transform; enemySight = GetComponent <EnemySight>(); nav = GetComponent <NavMeshAgent>(); anim = GetComponent <Animator>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HashIds>(); nav.updateRotation = false; animSetup = new AnimatorSetup(anim, hash); anim.SetLayerWeight(1, 1f); anim.SetLayerWeight(2, 1f); deadZone *= Mathf.Deg2Rad; }
void issue_15_it_should_return_emtpy_array_when_decoding_characters_missing_in_alphabet() { var hashids = new HashIds(salt: "Salty stuff", alphabet: "qwerty1234!¤%&/()=", separators: "1234"); var numbers = hashids.Decode("abcd"); numbers.Length.Should().Be(0); var hashids2 = new HashIds(); hashids.Decode("13-37").Length.Should().Be(0); hashids.DecodeLong("32323kldffd!").Length.Should().Be(0); var hashids3 = new HashIds(alphabet: "1234567890;:_!#¤%&/()=", separators: "!#¤%&/()="); hashids.Decode("asdfb").Length.Should().Be(0); hashids.DecodeLong("asdfgfdgdfgkj").Length.Should().Be(0); }
void issue_12_should_not_throw_out_of_range_exception() { var hash = new HashIds("zXZVFf2N38uV"); var longs = new List <long>(); var rand = new Random(); var valueBuffer = new byte[8]; var randLong = 0L; for (var i = 0; i < 100000; i++) { rand.NextBytes(valueBuffer); randLong = BitConverter.ToInt64(valueBuffer, 0); longs.Add(Math.Abs(randLong)); } var encoded = hash.EncodeLong(longs); var decoded = hash.DecodeLong(encoded); decoded.Should().Equal(longs.ToArray()); }
public AnimatorSetup(Animator animator, HashIds hash) { anim = animator; this.hash = hash; }
void Awake() { anim = GetComponent <Animator>(); //inistallises the animator id = GameObject.FindGameObjectWithTag("GameController").GetComponent <HashIds>(); //get hasid from gamecontroller id }
void Awake() { anim = GetComponent <Animator>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HashIds>(); anim.SetLayerWeight(1, 100f); }
void Awake() { anim = GetComponent<Animator> (); hash = GameObject.FindGameObjectWithTag (Tags.gameController).GetComponent<HashIds> (); }
public AnimatorSetup(Animator animator, HashIds hashIDs) { // instalise anim = animator; hash = hashIDs; }
public AnimatorSetup(Animator anim, HashIds hash) { this.anim = anim; this.hash = hash; }
void issue_8_should_not_throw_out_of_range_exception() { var hashids = new HashIds("janottaa", 6); var numbers = hashids.Decode("NgAzADEANAA="); }
public HashIds_test() { _hashIds = new HashIds(salt); }
void it_can_encode_with_a_custom_alphabet() { var h = new HashIds(salt, 0, "ABCDEFGhijklmn34567890-:"); h.Encode(1, 2, 3, 4, 5).Should().Be("6nhmFDikA0"); }
private int count; //counter for the doors opening and closing void Awake() { anim = GetComponent <Animator>(); //setting up animator reference hash = GameObject.FindGameObjectWithTag("GameController").GetComponent <HashIds>(); //setting up hash reference player = GameObject.FindGameObjectWithTag("Player"); //setting up player reference }
// Use this for initialization void Awake() { agent = GetComponent<NavMeshAgent>(); agent.updateRotation = false; animator = GetComponent<Animator>(); locomotion = new Locomotion(animator); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<HashIds>(); particleClone = null; }