//private MessengerManager messengerSystem; /// <summary> /// Grabs the components on the game objects and readies itself for slot changes /// </summary> private void Start() { storage = gameObject.GetComponent <ItemStorage>(); TabOnGameObject = gameObject.GetComponent <HasNetworkTabItem>(); pdaId = gameObject.GetComponent <NetworkIdentity>(); var slot = storage.GetIndexedItemSlot(0); if (slot.IsEmpty != true) { IdCard = slot.Item.GetComponent <IDCard>(); } slot.OnSlotContentsChangeServer.AddListener(SlotChange); passlist = UplinkPasswordList.Instance; //messengerSystem = GameObject.Find("MessengerManager").GetComponent<MessengerManager>(); //AddSelf(); }
private void Awake() { netTab = GetComponent <HasNetworkTabItem>(); }
protected override void Awake() { base.Awake(); netTab = GetComponent <HasNetworkTabItem>(); teleport = GetComponent <TeleportSpell>(); }