示例#1
0
    public void hardDifficulty()
    {
        GamePrefences.SetEasyDifficultyState(0);
        GamePrefences.SetMediumDifficultyState(0);
        GamePrefences.SetHardDifficultyState(1);

        EasySign.SetActive(false);
        MediumSign.SetActive(false);
        HardSign.SetActive(true);
    }
示例#2
0
    private void setCorrectCheckSignAndState(string state)
    {
        switch (state)
        {
        case "easy":
            EasySign.SetActive(true);
            MediumSign.SetActive(false);
            HardSign.SetActive(false);

            coinDetailText.text = String.Format(coinDetailTextFormat, 1);

            GamePreferences.SetEasyDifficultyState(1);
            GamePreferences.SetMediumDifficultyState(0);
            GamePreferences.SetHardDifficultyState(0);

            highScore.text = GamePreferences.GetEasyDifficultyHighscore().ToString();
            break;

        case "medium":
            EasySign.SetActive(false);
            MediumSign.SetActive(true);
            HardSign.SetActive(false);

            coinDetailText.text = String.Format(coinDetailTextFormat, 2);

            GamePreferences.SetEasyDifficultyState(0);
            GamePreferences.SetMediumDifficultyState(1);
            GamePreferences.SetHardDifficultyState(0);

            highScore.text = GamePreferences.GetMediumDifficultyHighscore().ToString();
            break;

        case "hard":
            EasySign.SetActive(false);
            MediumSign.SetActive(false);
            HardSign.SetActive(true);

            coinDetailText.text = String.Format(coinDetailTextFormat, 3);

            GamePreferences.SetEasyDifficultyState(0);
            GamePreferences.SetMediumDifficultyState(0);
            GamePreferences.SetHardDifficultyState(1);

            highScore.text = GamePreferences.GetHardDifficultyHighscore().ToString();
            break;
        }
    }
示例#3
0
    void SetInitialDifficulty(string difficulty)
    {
        switch (difficulty)
        {
        case "easy":
            // EasySign.SetActive(true);
            MediumSign.SetActive(false);
            HardSign.SetActive(false);
            break;

        case "medium":
            EasySign.SetActive(false);
            HardSign.SetActive(false);
            break;

        case "hard":
            EasySign.SetActive(false);
            MediumSign.SetActive(false);
            break;
        }
    }