private IList<IEffectSpriteInfo> ResolvePotionEffect(HardCodedPotionEffect effect) { var retList = _potionEffects[effect]; foreach(var item in retList) item.Restart(); return new List<IEffectSpriteInfo>(retList); }
private IList <IEffectSpriteInfo> ResolvePotionEffect(HardCodedPotionEffect effect) { var retList = _potionEffects[effect]; foreach (var item in retList) { item.Restart(); } return(new List <IEffectSpriteInfo>(retList)); }
private IList<EffectSpriteInfo> ResolvePotionEffect(HardCodedPotionEffect effect) { //FIRE: Effect #0 - 4 frames (same for small fire spell) // 101 - behind character // 102 - around character, 50% opacity // 103 - in front of character // repeats x2 //LOVE: Effect #1 - 4 frames // 106 - in front of character // repeats x4 //CELEBRATE: Effect #4 - 7 frames // 115 - in front of character // repeats x2 //SPARKLES: Effect #5 - 5 frames (this one is weird) // 117 - in front of character (possible opacity?) // 118 - in front of character // repeats x1 //EVIL: Effect #6 - 4 frames // 119 - behind character // repeats x4 //TERROR: Effect #7 - 4 frames // 122 - behind character // repeats x4 switch (effect) { case HardCodedPotionEffect.FLAMES: return new List<EffectSpriteInfo>(3) { new EffectSpriteInfo(4, 2, false, 255, GetGraphic(101)), new EffectSpriteInfo(4, 2, true, 128, GetGraphic(102)), new EffectSpriteInfo(4, 2, true, 255, GetGraphic(103)) }; case HardCodedPotionEffect.LOVE: return new List<EffectSpriteInfo>(1) { new EffectSpriteInfo(4, 4, true, 255, GetGraphic(106)) }; case HardCodedPotionEffect.CELEBRATE: return new List<EffectSpriteInfo>(1) { new EffectSpriteInfo(7, 2, true, 255, GetGraphic(115)) }; case HardCodedPotionEffect.SPARKLES: return new List<EffectSpriteInfo>(2) { new EffectSpriteInfo(5, 1, true, 255, GetGraphic(117)), new EffectSpriteInfo(5, 1, true, 255, GetGraphic(118)) }; case HardCodedPotionEffect.EVIL: return new List<EffectSpriteInfo>(1) { new EffectSpriteInfo(4, 4, false, 255, GetGraphic(119)) }; case HardCodedPotionEffect.TERROR: return new List<EffectSpriteInfo>(1) { new EffectSpriteInfo(4, 4, false, 255, GetGraphic(122)) }; default: throw new ArgumentOutOfRangeException("effect", effect, null); } }